My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Zappies Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Zappies
Zap
Spear Goblins Zappies
Barbarian Barrel
Spear Goblins Knight Zappies Magic Archer
The Log
Spear Goblins Mini P.E.K.K.A Hog Rider Zappies
Earthquake
Spear Goblins Hog Rider Zappies Elixir Collector
Arrows
Spear Goblins Zappies
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Hog Rider Zappies Magic Archer
Fireball
Hog Rider Zappies Elixir Collector Magic Archer
Poison
Spear Goblins Zappies Elixir Collector Magic Archer
Lightning
Knight Mini P.E.K.K.A Elixir Collector Magic Archer
Rocket
Hog Rider Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Mini P.E.K.K.A Hog Rider Zappies Magic Archer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Knight Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Mini P.E.K.K.A Zappies
Zap
Hog Rider Spear Goblins Knight Mini P.E.K.K.A Zappies Magic Archer
Knight
Spear Goblins Hog Rider Zap Zappies Magic Archer
Mini P.E.K.K.A
Spear Goblins Zap Hog Rider Magic Archer
Hog Rider
Spear Goblins Zap Knight Mini P.E.K.K.A Zappies Magic Archer
Zappies
Spear Goblins Zap Knight Hog Rider
Elixir Collector
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 9

Spear Goblins
Knight Zap Mini P.E.K.K.A Zappies
Zap
Mini P.E.K.K.A Spear Goblins Knight Zappies Magic Archer
Knight
Spear Goblins Magic Archer Zap Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Zap Spear Goblins Knight Magic Archer
Hog Rider
Zappies
Spear Goblins Zap Knight
Elixir Collector
Magic Archer
Knight Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Zappies Magic Archer
Mini P.E.K.K.A Zap Knight Zappies
Mini P.E.K.K.A Knight Zappies
Mini P.E.K.K.A Knight Zappies
Mini P.E.K.K.A
Spear Goblins Zap Zappies Magic Archer
Spear Goblins Zap Zappies Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Zappies
Knight Spear Goblins Mini P.E.K.K.A Zappies
Spear Goblins Zap Knight Zappies Magic Archer
Spear Goblins Zap Zappies Magic Archer
Mini P.E.K.K.A Zap Knight Zappies
Zap Mini P.E.K.K.A Zappies Magic Archer
Mini P.E.K.K.A Knight Zappies
Zap Mini P.E.K.K.A Zappies
Knight Mini P.E.K.K.A Zappies
Spear Goblins Zap Knight Zappies Magic Archer
Zap Spear Goblins Knight Zappies Magic Archer
Mini P.E.K.K.A Zappies
Spear Goblins Knight Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Zappies
Zap Knight Mini P.E.K.K.A Magic Archer
Zappies Spear Goblins Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Zappies
Knight Mini P.E.K.K.A Zappies
Zap Zappies Magic Archer
Mini P.E.K.K.A Spear Goblins Knight Zappies
Mini P.E.K.K.A Knight Zappies
Zap Spear Goblins Knight Mini P.E.K.K.A Zappies Magic Archer
Zappies
Knight Mini P.E.K.K.A Zappies
Zap
Mini P.E.K.K.A Knight Zappies
Zappies Magic Archer
Zappies Spear Goblins Zap Knight Mini P.E.K.K.A Magic Archer
Zap Mini P.E.K.K.A Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Magic Archer
Knight
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Zappies
Mini P.E.K.K.A
Zap Magic Archer
Zap Zappies Magic Archer
Magic Archer
Zap Spear Goblins Zappies Magic Archer
Zap Zappies Magic Archer
Knight Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap
Zap Zappies Magic Archer
Zap Zappies Magic Archer
Zap Magic Archer

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