My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Zappies Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Dark Prince
Giant Snowball
Skeletons Skeleton Barrel Zappies
Zap
Skeletons Skeleton Barrel Zappies Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Skeleton Barrel Zappies Dark Prince
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A Zappies Dark Prince
Earthquake
Skeletons Zappies
Arrows
Skeletons Skeleton Barrel Zappies
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Zappies Dark Prince
Fireball
Skeleton Barrel Zappies
Poison
Skeleton Barrel Zappies
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Rage Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Skeleton Barrel Mini P.E.K.K.A Zappies Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Skeleton Barrel

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Goblin Giant Skeleton Barrel Mini P.E.K.K.A Zappies Dark Prince
Skeleton Barrel
Zap Mini P.E.K.K.A Zappies Dark Prince Goblin Giant
Mini P.E.K.K.A
Zap Skeleton Barrel Rage Dark Prince Goblin Giant
Zappies
Zap Skeleton Barrel Rage Dark Prince Goblin Giant
Rage
Mini P.E.K.K.A Zappies Dark Prince Goblin Giant
Dark Prince
Zap Skeleton Barrel Mini P.E.K.K.A Zappies Rage Goblin Giant
Goblin Giant
Zap Skeleton Barrel Mini P.E.K.K.A Zappies Rage Dark Prince

Defense Synergies 2 7

Skeletons
Zap Mini P.E.K.K.A Zappies Dark Prince
Zap
Mini P.E.K.K.A Goblin Giant Skeletons Skeleton Barrel Zappies Dark Prince
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Skeletons
Zappies
Skeletons Zap
Rage
Dark Prince
Skeletons Zap
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Zappies Goblin Giant
Mini P.E.K.K.A Skeletons Zap Zappies Dark Prince
Mini P.E.K.K.A Skeletons Zappies Dark Prince
Mini P.E.K.K.A Skeletons Zappies Dark Prince
Mini P.E.K.K.A Dark Prince
Skeletons Zap Zappies Dark Prince
Zap Zappies
Zap Skeleton Barrel Goblin Giant
Mini P.E.K.K.A Zappies Skeletons
Skeletons Mini P.E.K.K.A Zappies Dark Prince
Skeletons Zap Zappies Dark Prince Goblin Giant
Zap Zappies
Mini P.E.K.K.A Skeletons Zap Zappies Dark Prince
Zap Mini P.E.K.K.A Zappies Dark Prince
Mini P.E.K.K.A Zappies
Zap Mini P.E.K.K.A Zappies
Skeletons Mini P.E.K.K.A Zappies Dark Prince
Zap Zappies Dark Prince
Zap Zappies Dark Prince
Mini P.E.K.K.A Zappies
Dark Prince Mini P.E.K.K.A Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Zappies Dark Prince
Zap Skeleton Barrel Mini P.E.K.K.A
Zappies Skeletons Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Zap Zappies Goblin Giant
Skeletons Mini P.E.K.K.A Zappies Dark Prince Goblin Giant
Skeletons Zap Skeleton Barrel Zappies Goblin Giant
Mini P.E.K.K.A Dark Prince Skeletons Zappies Goblin Giant
Mini P.E.K.K.A Zappies Dark Prince Goblin Giant
Zap Skeletons Mini P.E.K.K.A Zappies Dark Prince
Skeletons Zappies Goblin Giant
Mini P.E.K.K.A Zappies Dark Prince
Zap Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Skeletons Zappies Goblin Giant
Zappies
Zappies Skeletons Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Zap Mini P.E.K.K.A Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Goblin Giant
Skeleton Barrel Dark Prince
Zap Dark Prince
Zap Skeleton Barrel Goblin Giant
Zap Skeleton Barrel
Zap Skeleton Barrel
Mini P.E.K.K.A
Zap Skeleton Barrel Dark Prince
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Dark Prince
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Dark Prince
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel Zappies
Mini P.E.K.K.A
Zap
Zap Zappies
Zap Skeleton Barrel Zappies Dark Prince
Zap Zappies
Mini P.E.K.K.A Dark Prince
Zap Skeleton Barrel
Zap
Dark Prince
Zap Zappies
Zap Zappies
Zap Skeleton Barrel Dark Prince Goblin Giant

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