My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Musketeer Wall Breakers Miner
Zap
Skeletons Bats Wall Breakers
Barbarian Barrel
Skeletons Musketeer Wall Breakers
The Log
Skeletons Mini P.E.K.K.A Musketeer Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer Wall Breakers Miner
Fireball
Musketeer Wall Breakers
Poison
Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Wall Breakers Miner Mini P.E.K.K.A Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Wall Breakers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight Zap Mini P.E.K.K.A Wall Breakers
Zap
Miner Bats Mini P.E.K.K.A Musketeer Wall Breakers Mega Knight
Mini P.E.K.K.A
Bats Zap Musketeer Mega Knight
Musketeer
Zap Mini P.E.K.K.A Miner Mega Knight
Wall Breakers
Miner Bats Zap Mega Knight
Miner
Bats Zap Wall Breakers Musketeer Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Musketeer Wall Breakers Miner

Defense Synergies 3 13

Skeletons
Musketeer Bats Zap Mini P.E.K.K.A
Bats
Skeletons Zap Mini P.E.K.K.A Musketeer Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Skeletons Bats Musketeer Miner
Mini P.E.K.K.A
Zap Skeletons Bats Musketeer
Musketeer
Skeletons Bats Zap Mini P.E.K.K.A Miner Mega Knight
Wall Breakers
Miner
Zap Musketeer Mega Knight
Mega Knight
Zap Bats Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Skeletons Bats Zap Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats Musketeer
Mini P.E.K.K.A Skeletons Bats Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight
Skeletons Bats Zap Musketeer Mega Knight
Bats Musketeer Zap
Zap Musketeer Mega Knight
Mini P.E.K.K.A Skeletons Musketeer
Skeletons Mini P.E.K.K.A Musketeer Miner Mega Knight
Bats Skeletons Zap Musketeer Mega Knight
Musketeer Bats Zap
Mini P.E.K.K.A Mega Knight Skeletons Bats Zap Musketeer
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Musketeer
Mega Knight Bats Zap Musketeer
Zap Bats Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Mini P.E.K.K.A Musketeer Miner Mega Knight
Mega Knight Skeletons Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Bats Zap Musketeer
Skeletons Mini P.E.K.K.A Musketeer Mega Knight
Skeletons Bats Zap Musketeer
Mini P.E.K.K.A Skeletons Bats Musketeer
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Skeletons Bats Mini P.E.K.K.A
Skeletons Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Skeletons
Musketeer Mega Knight
Skeletons Bats Zap Mini P.E.K.K.A Musketeer
Bats Mega Knight Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner
Miner
Musketeer
Zap Mega Knight
Bats Zap Musketeer
Musketeer
Zap
Miner Zap
Bats Mini P.E.K.K.A Musketeer
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Mega Knight
Zap Miner Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Mega Knight
Miner Zap Musketeer
Zap Musketeer Miner Mega Knight
Miner Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Mini P.E.K.K.A
Zap Musketeer Miner Mega Knight
Zap
Mega Knight
Zap Bats Musketeer
Zap Musketeer
Miner Mini P.E.K.K.A Musketeer Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Miner Mega Knight

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