My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Wizard Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Electro Wizard Night Witch
Fireball
Elixir Collector Electro Wizard Night Witch
Poison
Elixir Collector Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Electro Wizard Night Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Golem The Log Night Witch
Mini P.E.K.K.A
Zap Lightning Golem The Log Electro Wizard
Elixir Collector
Lightning
Golem Mini P.E.K.K.A
Golem
Lightning Night Witch Zap Mini P.E.K.K.A The Log Electro Wizard
The Log
Zap Mini P.E.K.K.A Golem
Electro Wizard
Zap Mini P.E.K.K.A Golem
Night Witch
Golem Zap

Defense Synergies 4 6

Zap
Mini P.E.K.K.A Electro Wizard The Log Night Witch
Mini P.E.K.K.A
Zap The Log Electro Wizard
Elixir Collector
Lightning
The Log
Golem
The Log
Mini P.E.K.K.A Zap Lightning Electro Wizard Night Witch
Electro Wizard
Zap Mini P.E.K.K.A The Log Night Witch
Night Witch
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Electro Wizard Night Witch
Mini P.E.K.K.A Lightning Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Electro Wizard
Lightning Mini P.E.K.K.A The Log
The Log Zap Electro Wizard Night Witch
Lightning Electro Wizard Zap Night Witch
Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard Zap The Log Night Witch
Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Zap Lightning The Log Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Night Witch
Zap The Log Electro Wizard Night Witch
Zap The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Lightning The Log
Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Zap The Log Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Zap Electro Wizard
Mini P.E.K.K.A Lightning Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Lightning Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Lightning Night Witch
Electro Wizard Zap Mini P.E.K.K.A Lightning The Log Night Witch
Zap Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log
Zap
The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Mini P.E.K.K.A Electro Wizard Night Witch
Lightning Zap The Log Electro Wizard
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap The Log
Lightning The Log
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Mini P.E.K.K.A The Log Electro Wizard
Lightning Zap The Log
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log
The Log Zap Lightning Electro Wizard
Lightning Zap The Log
Lightning Zap The Log
Lightning Zap Electro Wizard Night Witch
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap The Log Night Witch
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard Night Witch
Lightning Zap Electro Wizard
The Log
Lightning Mini P.E.K.K.A Electro Wizard
The Log Zap Lightning
Lightning Zap
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard

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