My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Giant Skeleton
Giant Snowball
Bats Minions
Zap
Bats Minions
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Mini P.E.K.K.A Wizard Giant Skeleton
Fireball
Minions Elite Barbarians Wizard
Poison
Bats Minions Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Minions Mini P.E.K.K.A Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Minions Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Mirror Bats Minions Mini P.E.K.K.A Giant Skeleton
Minions
Bats Zap Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Elite Barbarians
Zap Bats Minions Wizard
Mini P.E.K.K.A
Bats Zap Minions Wizard Mirror Giant Skeleton
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Mirror
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Zap Minions Mini P.E.K.K.A Wizard Mirror

Defense Synergies 2 13

Bats
Zap Minions Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Mirror Bats Minions Elite Barbarians Giant Skeleton
Minions
Bats Zap Giant Skeleton
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Bats Elite Barbarians Wizard Mirror
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Mirror
Zap Mini P.E.K.K.A
Giant Skeleton
Bats Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Mini P.E.K.K.A Bats Zap Minions
Mini P.E.K.K.A Bats Minions Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Bats Minions
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Bats Zap Minions
Bats Minions Zap Wizard
Zap Giant Skeleton
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Bats Minions Zap Wizard Giant Skeleton
Minions Bats Zap Wizard
Mini P.E.K.K.A Bats Zap Minions Elite Barbarians Wizard Giant Skeleton
Wizard Bats Zap Minions Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A
Wizard Bats Minions Elite Barbarians Mini P.E.K.K.A
Bats Zap Minions Elite Barbarians Wizard
Zap Wizard Bats Minions Giant Skeleton
Mini P.E.K.K.A Elite Barbarians
Wizard Bats Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Giant Skeleton Bats Zap Minions Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Elite Barbarians Mini P.E.K.K.A
Wizard Bats Zap Minions
Mini P.E.K.K.A Bats Minions Elite Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Zap Giant Skeleton Bats Minions Elite Barbarians Mini P.E.K.K.A
Bats Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Zap Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Wizard
Wizard
Elite Barbarians Bats Zap Minions Mini P.E.K.K.A Giant Skeleton
Bats Minions Zap Elite Barbarians Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Bats Zap Minions
Wizard
Zap Wizard
Zap Wizard
Bats Minions Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Minions Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Minions
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Bats Minions Elite Barbarians Giant Skeleton
Bats Zap
Zap Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: