My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Valkyrie Furnace Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Electro Wizard
Fireball
Minions Furnace Electro Wizard
Poison
Minions Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Valkyrie Furnace Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Minions Royal Giant Mini P.E.K.K.A Valkyrie Furnace
Arrows
Zap Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Mini P.E.K.K.A Valkyrie
Royal Giant
Arrows Minions Furnace Zap Electro Wizard
Mini P.E.K.K.A
Zap Arrows Minions Valkyrie Furnace Electro Wizard
Valkyrie
Zap Minions Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Royal Giant Zap Mini P.E.K.K.A Valkyrie
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Valkyrie

Defense Synergies 4 13

Zap
Mini P.E.K.K.A Electro Wizard Arrows Minions Valkyrie Furnace
Arrows
Zap Mini P.E.K.K.A Valkyrie Furnace
Minions
Valkyrie Zap Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Arrows Valkyrie Furnace
Valkyrie
Minions Zap Arrows Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Zap Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Zap Minions Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Furnace Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Furnace Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Zap Minions Valkyrie Furnace Electro Wizard
Minions Furnace Electro Wizard Zap Arrows
Zap Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Furnace
Mini P.E.K.K.A Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Zap Arrows Furnace
Arrows Minions Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Zap Minions Valkyrie Electro Wizard
Valkyrie Zap Arrows Minions Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Zap Mini P.E.K.K.A Furnace Electro Wizard
Arrows Minions Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Arrows Zap Minions Valkyrie Furnace Electro Wizard
Zap Arrows Valkyrie Furnace Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Arrows Minions Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Furnace Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Valkyrie
Zap Minions Mini P.E.K.K.A Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Mini P.E.K.K.A Valkyrie
Arrows Furnace Zap Minions Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Furnace Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Zap Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Valkyrie Furnace
Electro Wizard Zap Minions Mini P.E.K.K.A Valkyrie Furnace
Arrows Minions Valkyrie Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Furnace
Arrows Zap Minions Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie Furnace
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Furnace Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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