My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram
Zap
Battle Ram
Barbarian Barrel
Battle Ram Executioner Ice Wizard
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A Ice Wizard
Fireball
Mega Minion Battle Ram Executioner Ice Wizard
Poison
Mega Minion Executioner Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Mini P.E.K.K.A Battle Ram Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Mini P.E.K.K.A Executioner Ice Wizard
Mega Minion
Zap
Mini P.E.K.K.A
Zap Lightning Ice Wizard
Battle Ram
Zap Lightning P.E.K.K.A
Executioner
Zap P.E.K.K.A
Lightning
Mini P.E.K.K.A Battle Ram
P.E.K.K.A
Zap Battle Ram Executioner Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 7

Zap
Mega Minion Mini P.E.K.K.A Executioner P.E.K.K.A Ice Wizard
Mega Minion
Zap Ice Wizard
Mini P.E.K.K.A
Zap Executioner Ice Wizard
Battle Ram
Executioner
Zap Mini P.E.K.K.A
Lightning
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Executioner
Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Executioner Lightning Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Ice Wizard
Lightning Mini P.E.K.K.A P.E.K.K.A
Zap Mega Minion Executioner Ice Wizard
Mega Minion Lightning Zap Executioner Ice Wizard
Lightning Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard
Executioner Ice Wizard Zap Mega Minion
Mega Minion Executioner Zap Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Lightning Ice Wizard
Executioner Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A Executioner P.E.K.K.A
Zap Mega Minion Executioner Ice Wizard
Zap Executioner Mega Minion Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Executioner Lightning
P.E.K.K.A Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Zap Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Lightning Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Lightning P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A
Lightning P.E.K.K.A Zap
Mini P.E.K.K.A Lightning P.E.K.K.A Executioner
Executioner
Zap Mega Minion Mini P.E.K.K.A Executioner Lightning P.E.K.K.A
Executioner Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Executioner Ice Wizard
Lightning
Lightning
Executioner Zap
Executioner Zap Mega Minion Ice Wizard
Executioner
Zap Executioner Lightning Ice Wizard
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mega Minion Mini P.E.K.K.A Executioner
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Executioner Ice Wizard
Mega Minion
Zap Executioner Lightning Ice Wizard
Lightning Zap
Lightning Zap
Lightning Zap Executioner Ice Wizard
Zap Lightning Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning Zap
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning
Lightning Zap Mega Minion Executioner Ice Wizard
Lightning Mega Minion Mini P.E.K.K.A Executioner
Zap Executioner Lightning
Lightning Zap
Mega Minion Executioner P.E.K.K.A
Zap Lightning
Zap Executioner Lightning
Lightning Zap Executioner

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