My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer Witch
Zap
Witch
Barbarian Barrel
Barbarians Musketeer Witch
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Witch
Fireball
Barbarians Musketeer Witch
Poison
Barbarians Musketeer Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mini P.E.K.K.A Musketeer Witch The Log
Barbarians
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Zap Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Mini P.E.K.K.A Musketeer Fireball Witch The Log
Witch
Zap Giant
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 5 9

Zap
Fireball Mini P.E.K.K.A Barbarians Musketeer Witch The Log
Barbarians
Zap
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fireball Musketeer Witch
Musketeer
The Log Zap Fireball Mini P.E.K.K.A
Giant
Witch
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Zap Musketeer Witch The Log
Barbarians Mini P.E.K.K.A Witch Musketeer
Barbarians Mini P.E.K.K.A Witch Musketeer
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Musketeer
Musketeer Zap Fireball Witch
Zap Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Witch Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Witch Zap Fireball Musketeer The Log
Musketeer Zap Fireball Witch
Barbarians Mini P.E.K.K.A Zap Fireball Musketeer Witch The Log
Fireball Zap Barbarians Mini P.E.K.K.A Witch The Log
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A The Log
Barbarians Fireball Mini P.E.K.K.A Musketeer Witch
Fireball Zap Barbarians Musketeer Witch The Log
Zap Witch The Log Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Musketeer The Log
Barbarians Zap Mini P.E.K.K.A Musketeer Witch The Log
Mini P.E.K.K.A Zap Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer Witch
Fireball Zap Musketeer Witch
Mini P.E.K.K.A Barbarians Fireball Musketeer Witch
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Witch The Log
Witch Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Witch
Barbarians Fireball Musketeer Witch
Barbarians Witch Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Barbarians Fireball Mini P.E.K.K.A Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer Witch
Musketeer Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Musketeer Witch
Fireball Zap Musketeer Witch The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Barbarians Fireball Musketeer Witch
Fireball Zap Musketeer Witch
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch The Log

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