My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Goblins Miner
Zap
Goblins Inferno Tower
Barbarian Barrel
Goblins Elite Barbarians Inferno Tower
The Log
Goblins Elite Barbarians Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Mini P.E.K.K.A Miner
Fireball
Elite Barbarians Inferno Tower
Poison
Inferno Tower
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Miner Mini P.E.K.K.A Inferno Tower Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Miner Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Elite Barbarians Miner Goblins Mini P.E.K.K.A Mega Knight
Elite Barbarians
Zap Mega Knight
Mini P.E.K.K.A
Zap Lightning Mega Knight
Inferno Tower
Lightning
Mini P.E.K.K.A
Miner
Goblins Zap Mega Knight
Mega Knight
Zap Elite Barbarians Mini P.E.K.K.A Miner

Defense Synergies 2 9

Goblins
Zap Inferno Tower
Zap
Mini P.E.K.K.A Mega Knight Goblins Elite Barbarians Inferno Tower Miner
Elite Barbarians
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Elite Barbarians
Inferno Tower
Goblins Zap Mega Knight
Lightning
Miner
Zap Mega Knight
Mega Knight
Zap Elite Barbarians Inferno Tower Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Elite Barbarians Mini P.E.K.K.A Inferno Tower Goblins Zap Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Goblins Elite Barbarians Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Goblins Mega Knight
Lightning Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblins Zap Mega Knight
Inferno Tower Lightning Zap
Lightning Zap Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Goblins Elite Barbarians
Elite Barbarians Goblins Mini P.E.K.K.A Inferno Tower Miner Mega Knight
Goblins Zap Mega Knight
Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Mega Knight Zap Elite Barbarians Lightning
Mega Knight Goblins Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Zap Elite Barbarians Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mega Knight Goblins Zap Elite Barbarians
Zap Mega Knight
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Mini P.E.K.K.A Lightning Miner Mega Knight
Mega Knight Goblins Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Lightning Mega Knight Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Goblins Elite Barbarians Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians
Zap Lightning Mega Knight Goblins Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Lightning Mega Knight Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lightning Mega Knight Inferno Tower
Mega Knight
Elite Barbarians Inferno Tower Goblins Zap Mini P.E.K.K.A Lightning
Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner
Lightning Miner
Lightning
Zap Mega Knight
Zap
Zap Lightning
Miner Zap Lightning
Lightning Goblins Elite Barbarians Mini P.E.K.K.A
Lightning Miner Zap
Lightning Zap
Lightning Elite Barbarians Miner
Lightning
Lightning Zap Elite Barbarians
Lightning Zap
Lightning Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Mega Knight
Lightning Zap Miner Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Miner Zap Lightning
Lightning Zap Miner Mega Knight
Lightning Miner Zap
Elite Barbarians Lightning Zap
Zap Lightning
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Zap Miner Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning
Lightning Zap
Lightning Miner Mini P.E.K.K.A Mega Knight
Zap Lightning
Lightning Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap Miner Mega Knight

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