My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Fire Spirit Musketeer Skeleton Army Witch Balloon
Zap
Fire Spirit Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Musketeer Skeleton Army Witch
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Skeleton Army Witch Balloon
Fireball
Musketeer Skeleton Army Witch Balloon
Poison
Musketeer Skeleton Army Witch Balloon
Lightning
Mini P.E.K.K.A Musketeer Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mini P.E.K.K.A Musketeer Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Balloon
Zap
Giant Balloon Fire Spirit Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A
Giant Fire Spirit Zap Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A Balloon
Giant
Zap Mini P.E.K.K.A Musketeer Fire Spirit Witch Balloon
Skeleton Army
Witch
Zap Giant
Balloon
Zap Fire Spirit Musketeer Giant

Defense Synergies 1 9

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Musketeer Skeleton Army Witch
Mini P.E.K.K.A
Zap Fire Spirit Musketeer Skeleton Army Witch
Musketeer
Zap Mini P.E.K.K.A Skeleton Army
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer
Witch
Zap Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Skeleton Army Zap Musketeer Witch
Mini P.E.K.K.A Skeleton Army Witch Fire Spirit Musketeer
Mini P.E.K.K.A Skeleton Army Witch Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Witch
Zap Musketeer
Mini P.E.K.K.A Witch Musketeer Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Musketeer
Skeleton Army Witch Zap Musketeer
Musketeer Zap Witch
Mini P.E.K.K.A Skeleton Army Fire Spirit Zap Musketeer Witch
Fire Spirit Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fire Spirit Zap Musketeer Skeleton Army Witch
Zap Witch Fire Spirit Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Fire Spirit Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Musketeer
Skeleton Army Zap Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fire Spirit Zap Musketeer Witch
Mini P.E.K.K.A Skeleton Army Musketeer Witch
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Witch
Witch Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer
Fire Spirit Zap Witch
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Fire Spirit Zap Musketeer Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Fire Spirit Musketeer Skeleton Army Witch
Fire Spirit Zap Musketeer Witch
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: