My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Valkyrie Witch
The Log
Ice Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Witch
Fireball
Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Fireball Mini P.E.K.K.A Valkyrie Freeze Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Mini P.E.K.K.A Giant Witch
Zap
Ice Spirit Fireball Giant Mini P.E.K.K.A Valkyrie Freeze Witch
Fireball
Zap Giant Freeze
Mini P.E.K.K.A
Giant Ice Spirit Zap Valkyrie
Valkyrie
Ice Spirit Zap Mini P.E.K.K.A Giant Witch
Giant
Zap Mini P.E.K.K.A Ice Spirit Fireball Valkyrie Witch
Freeze
Zap Fireball
Witch
Ice Spirit Zap Valkyrie Giant

Defense Synergies 4 13

Ice Spirit
Zap Mini P.E.K.K.A Fireball Valkyrie Witch
Zap
Ice Spirit Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball
Zap Ice Spirit Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Ice Spirit Zap Fireball Valkyrie Freeze Witch
Valkyrie
Ice Spirit Zap Fireball Mini P.E.K.K.A Freeze Witch
Giant
Freeze
Fireball Mini P.E.K.K.A Valkyrie
Witch
Ice Spirit Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Ice Spirit Zap Valkyrie Witch
Mini P.E.K.K.A Witch Valkyrie Freeze
Mini P.E.K.K.A Witch Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Zap Valkyrie
Ice Spirit Zap Fireball Freeze Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch
Ice Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Witch Zap Fireball Freeze
Zap Fireball Witch
Mini P.E.K.K.A Ice Spirit Zap Fireball Valkyrie Freeze Witch
Fireball Valkyrie Ice Spirit Zap Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A Valkyrie Witch
Ice Spirit Fireball Zap Valkyrie Witch
Zap Valkyrie Freeze Witch Ice Spirit Fireball
Mini P.E.K.K.A
Valkyrie Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Valkyrie
Ice Spirit Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap Fireball
Mini P.E.K.K.A Valkyrie Witch
Fireball Ice Spirit Zap Freeze Witch
Mini P.E.K.K.A Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Zap Freeze Ice Spirit Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Ice Spirit Zap Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Zap Fireball Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Ice Spirit Zap Freeze Witch
Witch
Fireball Ice Spirit Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Ice Spirit Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Ice Spirit Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball Freeze
Fireball
Zap Ice Spirit Fireball Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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