My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Dark Prince Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblins Balloon Inferno Dragon Lava Hound
Zap
Goblins Dark Prince Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Dark Prince
The Log
Goblins Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Mini P.E.K.K.A Dark Prince Balloon Inferno Dragon Lava Hound
Fireball
Balloon Inferno Dragon Lava Hound
Poison
Balloon Lava Hound
Lightning
Mini P.E.K.K.A Dark Prince Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Balloon Goblins Mini P.E.K.K.A Dark Prince Lava Hound
Fireball
Zap Lava Hound Dark Prince
Mini P.E.K.K.A
Zap Dark Prince
Dark Prince
Zap Fireball Mini P.E.K.K.A Balloon
Balloon
Zap Lava Hound Dark Prince
Inferno Dragon
Lava Hound
Lava Hound
Fireball Balloon Inferno Dragon Zap

Defense Synergies 2 5

Goblins
Zap
Zap
Fireball Mini P.E.K.K.A Goblins Dark Prince Inferno Dragon
Fireball
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fireball
Dark Prince
Zap Fireball
Balloon
Inferno Dragon
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Goblins Zap Dark Prince
Mini P.E.K.K.A Goblins Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblins Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Goblins Zap Dark Prince
Inferno Dragon Zap Fireball
Zap Fireball
Mini P.E.K.K.A Inferno Dragon Goblins
Goblins Mini P.E.K.K.A Dark Prince
Goblins Zap Fireball Dark Prince
Inferno Dragon Zap Fireball
Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Goblins Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Goblins Fireball Mini P.E.K.K.A Dark Prince
Fireball Goblins Zap Dark Prince
Zap Fireball Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Dark Prince Goblins Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Inferno Dragon
Goblins Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball
Mini P.E.K.K.A Dark Prince Inferno Dragon
Fireball Zap
Mini P.E.K.K.A Dark Prince Goblins Fireball
Mini P.E.K.K.A Dark Prince Inferno Dragon
Zap Goblins Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball
Fireball
Goblins Zap Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon
Zap Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Goblins Fireball Mini P.E.K.K.A
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: