My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard Inferno Dragon Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Night Witch Sparky
Giant Snowball
Witch Inferno Dragon Night Witch
Zap
Witch Inferno Dragon Night Witch Sparky
Barbarian Barrel
Wizard Witch Giant Skeleton Electro Wizard Night Witch Sparky
The Log
Mini P.E.K.K.A Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Giant Skeleton Electro Wizard Inferno Dragon Night Witch Sparky
Fireball
Wizard Witch Electro Wizard Inferno Dragon Night Witch Sparky
Poison
Wizard Witch Electro Wizard Night Witch Sparky
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard Inferno Dragon Night Witch Sparky
Rocket
Wizard Witch Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Inferno Dragon Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Inferno Dragon Night Witch Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Electro Wizard Inferno Dragon Night Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Giant Skeleton Sparky
Witch
Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Witch Electro Wizard Night Witch Sparky
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Sparky
Inferno Dragon
Night Witch
Giant Skeleton
Sparky
Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Defense Synergies 1 9

Mini P.E.K.K.A
Electro Wizard Wizard Witch
Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Witch
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Witch Giant Skeleton Inferno Dragon Night Witch
Inferno Dragon
Electro Wizard
Night Witch
Electro Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Witch Electro Wizard Night Witch
Mini P.E.K.K.A Witch Sparky Giant Skeleton Electro Wizard Inferno Dragon Night Witch
Mini P.E.K.K.A Witch Inferno Dragon Night Witch Sparky Electro Wizard
Mini P.E.K.K.A Giant Skeleton Sparky
Electro Wizard Night Witch
Electro Wizard Inferno Dragon Wizard Witch Night Witch
Giant Skeleton Electro Wizard Sparky
Mini P.E.K.K.A Witch Inferno Dragon Sparky Night Witch
Mini P.E.K.K.A Giant Skeleton Electro Wizard Night Witch Sparky
Witch Electro Wizard Wizard Giant Skeleton Night Witch
Inferno Dragon Wizard Witch Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Sparky Wizard Witch Giant Skeleton Electro Wizard
Wizard Sparky Mini P.E.K.K.A Witch Electro Wizard Night Witch
Mini P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Wizard Sparky Mini P.E.K.K.A Witch Electro Wizard Night Witch
Wizard Witch Electro Wizard Night Witch
Wizard Witch Giant Skeleton Electro Wizard Inferno Dragon
Mini P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Wizard Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Wizard Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Witch Electro Wizard Sparky
Mini P.E.K.K.A Giant Skeleton Electro Wizard Night Witch Sparky
Giant Skeleton Mini P.E.K.K.A Witch Inferno Dragon Night Witch Sparky
Wizard Witch Electro Wizard
Mini P.E.K.K.A Sparky Witch Giant Skeleton Electro Wizard Night Witch
Mini P.E.K.K.A Giant Skeleton Inferno Dragon Sparky
Giant Skeleton Electro Wizard Mini P.E.K.K.A Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mini P.E.K.K.A Witch Giant Skeleton Sparky
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Wizard Witch Night Witch Sparky
Wizard Witch Sparky
Witch Electro Wizard Sparky Mini P.E.K.K.A Giant Skeleton Inferno Dragon Night Witch
Mini P.E.K.K.A Wizard Witch Giant Skeleton Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Sparky
Wizard Witch
Wizard Witch Sparky
Wizard
Wizard
Mini P.E.K.K.A Electro Wizard Night Witch Sparky
Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Witch Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Night Witch Sparky
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Wizard Witch
Giant Skeleton Night Witch Sparky
Wizard
Sparky
Wizard Witch Sparky
Witch Inferno Dragon
Wizard Witch Electro Wizard Sparky
Wizard Witch Sparky
Sparky
Wizard Witch Electro Wizard Night Witch Sparky
Electro Wizard Wizard Witch
Mini P.E.K.K.A Night Witch Sparky
Wizard Night Witch Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Sparky
Electro Wizard Witch Night Witch
Wizard Witch Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Wizard
Giant Skeleton Sparky
Sparky
Witch Giant Skeleton Electro Wizard Sparky
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Sparky

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