My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Princess Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch Ram Rider
Giant Snowball
Wall Breakers Princess Night Witch Ram Rider
Zap
Wall Breakers Princess Night Witch Ram Rider
Barbarian Barrel
Wizard Wall Breakers Princess Night Witch
The Log
Mini P.E.K.K.A Wall Breakers Princess Ram Rider
Earthquake
Arrows
Wall Breakers Princess Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Wall Breakers Princess Night Witch Ram Rider
Fireball
Wizard Wall Breakers Princess Night Witch Ram Rider
Poison
Wizard Princess Night Witch
Lightning
Mini P.E.K.K.A Wizard Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Princess Mini P.E.K.K.A Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage The Log Princess Ram Rider
Wizard
Mini P.E.K.K.A Rage Ram Rider
Wall Breakers
The Log Princess
Rage
Mini P.E.K.K.A Wizard Night Witch
The Log
Mini P.E.K.K.A Wall Breakers Princess Ram Rider
Princess
Mini P.E.K.K.A Wall Breakers The Log
Night Witch
Rage
Ram Rider
Mini P.E.K.K.A Wizard The Log

Defense Synergies 1 7

Mini P.E.K.K.A
The Log Wizard Princess Ram Rider
Wizard
Mini P.E.K.K.A The Log
Wall Breakers
Rage
The Log
Mini P.E.K.K.A Wizard Princess Night Witch Ram Rider
Princess
Mini P.E.K.K.A The Log
Night Witch
The Log
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Mini P.E.K.K.A The Log Night Witch Ram Rider
Mini P.E.K.K.A Ram Rider Night Witch
Mini P.E.K.K.A Night Witch Ram Rider
Mini P.E.K.K.A The Log Princess
The Log Night Witch
Ram Rider Wizard Princess Night Witch
The Log Ram Rider
Mini P.E.K.K.A Princess Night Witch
Mini P.E.K.K.A Night Witch
Wizard The Log Princess Night Witch Ram Rider
Wizard Princess Night Witch Ram Rider
Mini P.E.K.K.A Night Witch Wizard The Log Ram Rider
Wizard Mini P.E.K.K.A The Log Princess Night Witch
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A The Log Ram Rider
Wizard Mini P.E.K.K.A Night Witch
Wizard The Log Night Witch Ram Rider
Wizard The Log Princess Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A The Log Night Witch Ram Rider
Mini P.E.K.K.A Night Witch Ram Rider
Wizard Princess Ram Rider
Mini P.E.K.K.A Night Witch Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Wizard Night Witch Ram Rider
Wizard Princess
Mini P.E.K.K.A The Log Night Witch
Mini P.E.K.K.A Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Ram Rider
The Log
The Log
Wizard The Log
Wizard Princess Ram Rider
Wizard The Log Princess
The Log Wizard Princess Ram Rider
The Log Wizard Ram Rider
Mini P.E.K.K.A Night Witch
Wizard The Log Princess Ram Rider
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Wizard The Log Princess
Wizard The Log Princess
The Log Night Witch
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess Ram Rider
Wizard The Log Princess Ram Rider
The Log
Wizard Princess Night Witch
Wizard
Mini P.E.K.K.A Night Witch
Wizard The Log Night Witch
Princess
Wizard The Log Princess
Princess Night Witch
Wizard Princess Ram Rider
The Log
Mini P.E.K.K.A Wizard Princess
The Log Wizard Princess
The Log Princess
Princess
The Log Princess

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