My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Miner
Giant Snowball
Guards Miner Princess
Zap
Royal Giant Guards Princess
Barbarian Barrel
Tesla Wizard Guards Princess
The Log
Royal Giant Mini P.E.K.K.A Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Mini P.E.K.K.A Wizard Guards Miner Princess
Fireball
Tesla Wizard Princess
Poison
Wizard Guards Princess
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Miner Princess Tesla Fireball Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Miner Princess Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Fireball Miner Wizard Guards Princess
Fireball
Royal Giant Miner Princess
Mini P.E.K.K.A
Wizard Princess
Wizard
Royal Giant Mini P.E.K.K.A Miner
Guards
Miner Royal Giant
Miner
Royal Giant Guards Fireball Wizard
Princess
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 0 13

Tesla
Fireball Mini P.E.K.K.A Wizard Guards Princess
Royal Giant
Fireball
Tesla Mini P.E.K.K.A Miner Princess
Mini P.E.K.K.A
Tesla Fireball Wizard Guards Princess
Wizard
Tesla Mini P.E.K.K.A Guards
Guards
Tesla Mini P.E.K.K.A Wizard Princess
Miner
Fireball
Princess
Tesla Fireball Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Guards
Fireball Mini P.E.K.K.A Princess
Fireball Tesla Guards
Tesla Fireball Wizard Princess
Tesla Fireball
Tesla Mini P.E.K.K.A Princess
Guards Tesla Mini P.E.K.K.A Miner
Guards Tesla Fireball Wizard Princess
Tesla Fireball Wizard Princess
Tesla Mini P.E.K.K.A Fireball Wizard Guards
Fireball Wizard Tesla Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A
Tesla Wizard Fireball Mini P.E.K.K.A
Tesla Fireball Wizard Guards
Wizard Tesla Fireball Guards Princess
Mini P.E.K.K.A Tesla
Wizard Tesla Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Wizard Miner
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla Fireball
Tesla Mini P.E.K.K.A Guards
Fireball Wizard Tesla Princess
Mini P.E.K.K.A Guards Tesla Fireball
Mini P.E.K.K.A Tesla
Fireball Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Fireball Guards
Mini P.E.K.K.A Tesla Fireball Wizard Guards
Wizard Tesla Fireball Princess
Tesla Guards Fireball Mini P.E.K.K.A
Tesla Fireball Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Miner Princess
Fireball Miner
Fireball Guards
Fireball Wizard
Fireball Wizard Princess
Wizard Princess
Fireball Wizard Princess
Fireball Miner Wizard
Fireball Mini P.E.K.K.A Guards
Miner Fireball Wizard Princess
Fireball Wizard Princess
Fireball Miner Princess
Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Princess
Fireball Wizard Miner Princess
Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Miner Wizard Princess
Fireball Wizard Miner Princess
Fireball Miner
Fireball Wizard Princess
Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard Miner
Fireball Princess
Fireball Wizard Princess
Fireball Guards Princess
Fireball Wizard Princess
Fireball
Fireball Miner Mini P.E.K.K.A Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Guards Princess
Fireball Princess
Fireball Miner Princess

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