My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Miner Ice Wizard
Fireball
Wizard Elixir Collector Ice Wizard
Poison
Wizard Elixir Collector Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Elixir Collector Ice Wizard
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Elixir Collector P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Mini P.E.K.K.A Valkyrie Wizard Rocket Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Ice Wizard Mini P.E.K.K.A Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Ice Wizard
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Miner
Rocket
Miner
Elixir Collector
P.E.K.K.A
Valkyrie Wizard Ice Wizard
Miner
Wizard Rocket
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 0 9

Mini P.E.K.K.A
Valkyrie Wizard Ice Wizard
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard
Rocket
Elixir Collector
P.E.K.K.A
Valkyrie Wizard Ice Wizard
Miner
Ice Wizard
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
Valkyrie Ice Wizard
Rocket Wizard Ice Wizard
Rocket Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Valkyrie Miner Ice Wizard
Valkyrie Ice Wizard Wizard
Wizard Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Rocket Ice Wizard
Valkyrie Wizard Rocket Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Wizard Ice Wizard
Valkyrie Wizard Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Rocket Miner
P.E.K.K.A Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Wizard Rocket Ice Wizard
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie
Mini P.E.K.K.A Rocket P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Rocket P.E.K.K.A
Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Miner Ice Wizard
Rocket Miner
Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Rocket Ice Wizard
Wizard
Wizard Ice Wizard
Miner Wizard
Rocket Mini P.E.K.K.A
Rocket Miner Valkyrie Wizard
Wizard Rocket
Rocket Miner
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Valkyrie Wizard Miner
Rocket
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard Ice Wizard
Miner Wizard Ice Wizard
Wizard Miner
Rocket Miner
Wizard Ice Wizard
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket Miner
Rocket
P.E.K.K.A
Rocket Wizard
Rocket
Rocket Wizard Ice Wizard
Miner Mini P.E.K.K.A Valkyrie Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket Miner

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