My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Miner Bandit
Giant Snowball
Balloon Miner
Zap
Inferno Tower Balloon Bandit
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Balloon Miner Bandit
Fireball
Elite Barbarians Inferno Tower Wizard Balloon Bandit
Poison
Inferno Tower Wizard Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard Balloon Bandit
Rocket
Elite Barbarians Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Mini P.E.K.K.A Inferno Tower Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Bandit Mini P.E.K.K.A Inferno Tower

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Mini P.E.K.K.A Balloon Miner Bandit Mega Knight
Balloon
Miner Wizard Bandit Mega Knight
Miner
Balloon Wizard Bandit Mega Knight
Bandit
Elite Barbarians Wizard Balloon Miner Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard Balloon Miner Bandit

Defense Synergies 0 10

Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Elite Barbarians Wizard
Inferno Tower
Bandit Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Bandit Mega Knight
Balloon
Miner
Mega Knight
Bandit
Inferno Tower Wizard Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Wizard Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Bandit Mega Knight
Inferno Tower Wizard
Inferno Tower Bandit Mega Knight
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower Miner Bandit Mega Knight
Wizard Bandit Mega Knight
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians Wizard Bandit
Wizard Mega Knight Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Tower Bandit Mega Knight
Inferno Tower Elite Barbarians Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mega Knight Elite Barbarians Wizard Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Bandit
Bandit Elite Barbarians Mini P.E.K.K.A Wizard Miner Mega Knight
Bandit Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower Elite Barbarians Mini P.E.K.K.A Bandit Mega Knight
Wizard
Mini P.E.K.K.A Elite Barbarians Inferno Tower Bandit
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower Bandit
Inferno Tower
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Inferno Tower Wizard Bandit
Wizard Mega Knight
Elite Barbarians Inferno Tower Mini P.E.K.K.A
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Miner Bandit
Miner Bandit
Wizard Mega Knight
Wizard
Wizard
Wizard
Miner Wizard Bandit
Elite Barbarians Mini P.E.K.K.A
Miner Wizard Bandit
Wizard
Elite Barbarians Miner Bandit
Bandit
Elite Barbarians
Wizard Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Mega Knight
Wizard Miner Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Miner Wizard Bandit
Wizard Miner Bandit Mega Knight
Miner Bandit
Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Miner Bandit Mega Knight
Mega Knight
Wizard
Bandit
Wizard
Miner Mini P.E.K.K.A Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians
Miner Bandit Mega Knight

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