My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Royal Giant Dark Prince
Barbarian Barrel
Archers Wizard Dark Prince
The Log
Archers Royal Giant Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Wizard Dark Prince
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Archers Mini P.E.K.K.A Hog Rider Dark Prince Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Archers Mini P.E.K.K.A

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel Dark Prince
Royal Giant
Barbarian Barrel Archers Hog Rider Wizard Mirror Dark Prince
Mini P.E.K.K.A
Archers Hog Rider Wizard Mirror Barbarian Barrel Dark Prince
Hog Rider
Archers Royal Giant Mini P.E.K.K.A Wizard Mirror Barbarian Barrel Dark Prince
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider Dark Prince
Mirror
Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel
Barbarian Barrel
Royal Giant Archers Mini P.E.K.K.A Hog Rider Mirror Dark Prince
Dark Prince
Archers Royal Giant Mini P.E.K.K.A Hog Rider Wizard Barbarian Barrel

Defense Synergies 2 8

Archers
Barbarian Barrel Mini P.E.K.K.A Dark Prince
Royal Giant
Mini P.E.K.K.A
Archers Wizard Mirror Barbarian Barrel
Hog Rider
Wizard
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Mirror
Barbarian Barrel Mini P.E.K.K.A
Barbarian Barrel
Archers Mirror Mini P.E.K.K.A Wizard Dark Prince
Dark Prince
Archers Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Archers Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Barbarian Barrel Archers Dark Prince
Archers Wizard
Barbarian Barrel
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Barbarian Barrel Dark Prince
Archers Wizard Barbarian Barrel Dark Prince
Archers Wizard
Mini P.E.K.K.A Wizard Dark Prince
Wizard Mini P.E.K.K.A Barbarian Barrel Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Dark Prince
Archers Wizard Barbarian Barrel Dark Prince
Wizard Barbarian Barrel Archers Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Archers Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Barbarian Barrel Dark Prince
Archers Mini P.E.K.K.A Wizard Barbarian Barrel
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Barbarian Barrel
Mini P.E.K.K.A Dark Prince
Wizard Archers
Mini P.E.K.K.A Dark Prince Archers
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Barbarian Barrel Dark Prince
Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Wizard
Wizard Archers
Archers Mini P.E.K.K.A Barbarian Barrel Dark Prince
Archers Mini P.E.K.K.A Wizard Barbarian Barrel Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince
Wizard Barbarian Barrel Dark Prince
Wizard
Archers Wizard
Wizard Barbarian Barrel
Wizard
Mini P.E.K.K.A
Wizard Barbarian Barrel Dark Prince
Archers Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Barbarian Barrel Dark Prince
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Dark Prince
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Archers Barbarian Barrel Dark Prince
Archers Wizard
Barbarian Barrel
Mini P.E.K.K.A Wizard Dark Prince
Wizard
Dark Prince
Barbarian Barrel Dark Prince

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