My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Wizard Witch Bandit Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Witch Bandit Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Witch Bandit Lumberjack
Fireball
Hog Rider Wizard Witch Bandit Lumberjack
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Bandit Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Fireball Mini P.E.K.K.A Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Fireball Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado
Mini P.E.K.K.A
Hog Rider Wizard Tornado Lumberjack
Hog Rider
Fireball Mini P.E.K.K.A Wizard Tornado Witch Bandit Lumberjack
Wizard
Tornado Mini P.E.K.K.A Hog Rider Bandit Lumberjack
Tornado
Fireball Wizard Mini P.E.K.K.A Hog Rider Witch
Witch
Hog Rider Tornado Bandit Lumberjack
Bandit
Hog Rider Wizard Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Hog Rider Wizard Witch Bandit

Defense Synergies 2 12

Fireball
Tornado Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A
Fireball Wizard Tornado Witch
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Bandit Lumberjack
Tornado
Fireball Wizard Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Tornado Bandit Lumberjack
Bandit
Fireball Wizard Witch Lumberjack
Lumberjack
Fireball Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Lumberjack Witch Bandit
Mini P.E.K.K.A Tornado Witch Lumberjack Bandit
Mini P.E.K.K.A Witch Lumberjack Bandit
Fireball Mini P.E.K.K.A Tornado Lumberjack
Fireball Tornado Bandit Lumberjack
Tornado Fireball Wizard Witch
Fireball Bandit
Mini P.E.K.K.A Witch Tornado Lumberjack
Tornado Mini P.E.K.K.A Bandit Lumberjack
Witch Fireball Wizard Tornado Bandit Lumberjack
Fireball Wizard Tornado Witch
Mini P.E.K.K.A Lumberjack Fireball Wizard Witch Bandit
Fireball Wizard Mini P.E.K.K.A Tornado Witch Lumberjack
Mini P.E.K.K.A Bandit Lumberjack
Tornado Fireball Mini P.E.K.K.A Bandit Lumberjack
Wizard Fireball Mini P.E.K.K.A Tornado Witch Lumberjack
Fireball Wizard Tornado Witch Bandit Lumberjack
Wizard Tornado Witch Fireball Bandit Lumberjack
Mini P.E.K.K.A Tornado Lumberjack
Wizard Fireball Mini P.E.K.K.A Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch Bandit
Fireball Bandit Mini P.E.K.K.A Wizard Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Fireball Tornado Bandit
Mini P.E.K.K.A Witch Bandit Lumberjack
Fireball Wizard Tornado Witch
Mini P.E.K.K.A Fireball Witch Bandit Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Tornado Witch Bandit
Witch
Mini P.E.K.K.A Witch Lumberjack
Fireball Tornado
Mini P.E.K.K.A Fireball Wizard Witch Bandit Lumberjack
Wizard Fireball Witch
Witch Fireball Mini P.E.K.K.A Tornado Lumberjack
Fireball Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Bandit
Fireball Bandit
Fireball
Fireball Wizard
Fireball Wizard Tornado Witch
Wizard Tornado Witch
Fireball Wizard Tornado
Fireball Wizard Tornado Bandit
Fireball Mini P.E.K.K.A Tornado Lumberjack
Fireball Wizard Tornado Bandit
Fireball Wizard Tornado
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Bandit
Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Witch
Witch
Fireball Wizard Tornado Witch Bandit
Fireball Wizard Tornado Witch Bandit
Fireball Tornado Bandit
Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Witch Bandit
Fireball Wizard Tornado Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack
Fireball Wizard
Fireball Tornado
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Bandit

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