My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Hunter Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Goblins Witch Ram Rider
Zap
Goblins Dark Prince Witch Ram Rider
Barbarian Barrel
Goblins Dark Prince Hunter Witch
The Log
Goblins Mini P.E.K.K.A Dark Prince Hunter Witch Ram Rider
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mini P.E.K.K.A Dark Prince Hunter Witch Ram Rider
Fireball
Hunter Witch Ram Rider
Poison
Hunter Witch
Lightning
Ice Golem Mini P.E.K.K.A Dark Prince Hunter Witch Ram Rider
Rocket
Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Mini P.E.K.K.A Dark Prince Poison Hunter Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Ice Golem Mini P.E.K.K.A Dark Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Ice Golem
Goblins Mini P.E.K.K.A Hunter Witch Ram Rider
Mini P.E.K.K.A
Ice Golem Dark Prince Hunter Ram Rider
Dark Prince
Mini P.E.K.K.A Poison Witch Ram Rider
Poison
Dark Prince Ram Rider
Hunter
Ice Golem Mini P.E.K.K.A Ram Rider
Witch
Ice Golem Dark Prince Ram Rider
Ram Rider
Ice Golem Mini P.E.K.K.A Dark Prince Poison Hunter Witch

Defense Synergies 0 14

Goblins
Ice Golem Poison Hunter
Ice Golem
Goblins Mini P.E.K.K.A Poison Hunter Witch
Mini P.E.K.K.A
Ice Golem Hunter Witch Ram Rider
Dark Prince
Poison Hunter Witch
Poison
Goblins Ice Golem Dark Prince
Hunter
Goblins Ice Golem Mini P.E.K.K.A Dark Prince Ram Rider
Witch
Ice Golem Mini P.E.K.K.A Dark Prince
Ram Rider
Mini P.E.K.K.A Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Ram Rider
Mini P.E.K.K.A Hunter Goblins Dark Prince Witch Ram Rider
Mini P.E.K.K.A Hunter Witch Ram Rider Goblins Dark Prince
Mini P.E.K.K.A Hunter Witch Goblins Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince Poison
Goblins Dark Prince Hunter
Hunter Ram Rider Poison Witch
Ice Golem Poison Ram Rider
Mini P.E.K.K.A Hunter Witch Goblins
Goblins Ice Golem Mini P.E.K.K.A Dark Prince Hunter
Goblins Poison Witch Ice Golem Dark Prince Hunter Ram Rider
Hunter Poison Witch Ram Rider
Mini P.E.K.K.A Hunter Dark Prince Witch Ram Rider
Goblins Mini P.E.K.K.A Dark Prince Poison Hunter Witch
Mini P.E.K.K.A Hunter Ram Rider
Mini P.E.K.K.A Hunter Ram Rider
Goblins Mini P.E.K.K.A Dark Prince Poison Hunter Witch
Goblins Dark Prince Hunter Witch Ram Rider
Poison Hunter Witch Ice Golem Dark Prince Ram Rider
Mini P.E.K.K.A Hunter Ram Rider
Dark Prince Goblins Mini P.E.K.K.A Poison Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Ice Golem Dark Prince Witch
Poison Ice Golem Mini P.E.K.K.A Hunter
Goblins Ice Golem Mini P.E.K.K.A Dark Prince Hunter Witch Ram Rider
Mini P.E.K.K.A Dark Prince Hunter Ice Golem Ram Rider
Mini P.E.K.K.A Dark Prince Hunter Witch Ram Rider
Poison Ice Golem Hunter Witch Ram Rider
Mini P.E.K.K.A Dark Prince Goblins Ice Golem Hunter Witch Ram Rider
Mini P.E.K.K.A Dark Prince Hunter
Goblins Ice Golem Mini P.E.K.K.A Dark Prince Poison Witch
Witch
Mini P.E.K.K.A Dark Prince Hunter Witch
Dark Prince Poison
Mini P.E.K.K.A Dark Prince Ice Golem Hunter Witch Ram Rider
Witch
Witch Goblins Ice Golem Mini P.E.K.K.A Dark Prince Poison Hunter
Poison Ice Golem Mini P.E.K.K.A Dark Prince Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison Ram Rider
Poison
Ice Golem Dark Prince Poison
Poison Dark Prince
Poison Ice Golem Hunter Witch Ram Rider
Poison Witch
Poison Ice Golem Hunter Ram Rider
Poison Ram Rider
Goblins Mini P.E.K.K.A Poison
Poison Dark Prince Ram Rider
Poison
Poison Ice Golem Hunter
Poison
Ice Golem Poison
Poison Hunter Witch
Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Poison Hunter
Poison Witch
Poison
Poison
Poison
Ice Golem Poison Dark Prince Hunter Witch
Witch
Poison Hunter Witch Ram Rider
Poison Witch Ram Rider
Poison
Poison Ice Golem Hunter Witch
Poison Witch
Mini P.E.K.K.A
Poison Hunter
Poison
Poison
Dark Prince Witch
Poison Hunter Witch Ram Rider
Poison Mini P.E.K.K.A Dark Prince Hunter
Ice Golem Poison
Poison
Dark Prince
Poison Witch
Poison Witch
Poison Dark Prince Witch

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