My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess Ice Wizard Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Witch Princess Night Witch
Zap
Witch Princess Bandit Night Witch
Barbarian Barrel
Witch Princess Ice Wizard Bandit Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Witch Princess Bandit
Earthquake
Witch
Arrows
Witch Princess Night Witch
Royal Delivery
Mini P.E.K.K.A Witch P.E.K.K.A Princess Ice Wizard Bandit Electro Wizard Night Witch
Fireball
Witch Princess Ice Wizard Bandit Electro Wizard Night Witch
Poison
Witch Princess Ice Wizard Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Witch Ice Wizard Bandit Electro Wizard Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Bandit Mini P.E.K.K.A Electro Wizard Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Ice Wizard Bandit Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Princess Ice Wizard Electro Wizard
Witch
P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Witch Princess Ice Wizard Night Witch
Princess
Mini P.E.K.K.A P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
Bandit
Witch Ice Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit
Night Witch
P.E.K.K.A

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Witch Princess Ice Wizard
Witch
Mini P.E.K.K.A Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Princess Ice Wizard Electro Wizard
Princess
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Bandit
Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Princess Bandit Night Witch
Bandit
Witch Princess Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bandit Night Witch
Night Witch
Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard Bandit Electro Wizard Night Witch
Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Bandit Electro Wizard Night Witch
Mini P.E.K.K.A Witch P.E.K.K.A Night Witch Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Princess
Ice Wizard Bandit Electro Wizard Night Witch
Electro Wizard Witch Princess Ice Wizard Night Witch
P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Princess Ice Wizard Night Witch
Mini P.E.K.K.A Ice Wizard Bandit Electro Wizard Night Witch
Witch Ice Wizard Electro Wizard Princess Bandit Night Witch
Witch Princess Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Witch Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Princess Electro Wizard Night Witch
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Night Witch
Witch Ice Wizard Bandit Electro Wizard Night Witch
Witch Princess Ice Wizard Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A
P.E.K.K.A Bandit Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Night Witch
P.E.K.K.A Mini P.E.K.K.A Witch Bandit Night Witch
Witch Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard Bandit Electro Wizard Night Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Bandit Night Witch
Witch Princess
Witch Electro Wizard Mini P.E.K.K.A P.E.K.K.A Night Witch
Mini P.E.K.K.A Witch P.E.K.K.A Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Princess Ice Wizard Bandit Electro Wizard
Bandit
Witch Princess Ice Wizard
Witch Princess
Princess Ice Wizard
Bandit
Mini P.E.K.K.A Electro Wizard Night Witch
Princess Bandit Electro Wizard
Princess
Princess Bandit
Princess Bandit
Princess
Witch Princess Bandit
Princess Bandit
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Princess Bandit Electro Wizard
Witch Princess
Night Witch
Princess
Witch Princess Ice Wizard
Witch
Witch Princess Ice Wizard Bandit Electro Wizard
Witch Princess Bandit
Bandit
Witch Princess Ice Wizard Electro Wizard Night Witch
Electro Wizard Witch
Mini P.E.K.K.A Night Witch
Bandit Night Witch
Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Witch Princess Bandit Night Witch
Witch Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard
Princess
P.E.K.K.A
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Bandit Electro Wizard

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