My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Hunter Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Baby Dragon Witch Princess
Zap
Wall Breakers Witch Princess
Barbarian Barrel
Valkyrie Wizard Wall Breakers Hunter Witch Princess
The Log
Mini P.E.K.K.A Wall Breakers Hunter Witch Princess
Earthquake
Witch
Arrows
Wall Breakers Witch Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Wall Breakers Baby Dragon Hunter Witch Princess
Fireball
Wizard Wall Breakers Baby Dragon Hunter Witch Princess
Poison
Wizard Hunter Witch Princess
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Hunter Witch
Rocket
Valkyrie Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Princess Mini P.E.K.K.A Valkyrie Baby Dragon Hunter Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Princess Mini P.E.K.K.A Valkyrie

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon Hunter Princess
Valkyrie
Mini P.E.K.K.A Wizard Wall Breakers Baby Dragon Hunter Witch
Wizard
Mini P.E.K.K.A Valkyrie
Wall Breakers
Valkyrie Baby Dragon Princess
Baby Dragon
Mini P.E.K.K.A Valkyrie Wall Breakers Witch
Hunter
Mini P.E.K.K.A Valkyrie
Witch
Valkyrie Baby Dragon
Princess
Mini P.E.K.K.A Wall Breakers

Defense Synergies 0 12

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon Hunter Witch Princess
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Hunter Witch Princess
Wizard
Mini P.E.K.K.A Valkyrie
Wall Breakers
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Hunter
Mini P.E.K.K.A Valkyrie
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon
Princess
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Hunter Valkyrie Witch
Mini P.E.K.K.A Hunter Witch Valkyrie
Mini P.E.K.K.A Hunter Witch Valkyrie
Mini P.E.K.K.A Valkyrie Princess
Valkyrie Baby Dragon Hunter
Hunter Wizard Baby Dragon Witch Princess
Valkyrie Baby Dragon
Mini P.E.K.K.A Hunter Witch Princess
Mini P.E.K.K.A Valkyrie Hunter
Valkyrie Witch Wizard Baby Dragon Hunter Princess
Hunter Wizard Baby Dragon Witch Princess
Mini P.E.K.K.A Hunter Valkyrie Wizard Witch
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Hunter Witch Princess
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter
Wizard Mini P.E.K.K.A Valkyrie Hunter Witch
Valkyrie Wizard Baby Dragon Hunter Witch
Valkyrie Wizard Baby Dragon Hunter Witch Princess
Mini P.E.K.K.A Hunter
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Hunter
Mini P.E.K.K.A Valkyrie Hunter Witch
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Witch
Wizard Baby Dragon Hunter Witch Princess
Mini P.E.K.K.A Valkyrie Hunter Witch
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch
Mini P.E.K.K.A Valkyrie Hunter Witch
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Hunter Witch
Wizard Valkyrie Baby Dragon Witch Princess
Witch Mini P.E.K.K.A Valkyrie Baby Dragon Hunter
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Hunter Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon
Baby Dragon Princess
Baby Dragon
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Hunter Princess
Wizard
Mini P.E.K.K.A
Valkyrie Wizard Princess
Wizard Baby Dragon Princess
Baby Dragon Hunter Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Hunter Princess
Valkyrie Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Princess
Baby Dragon
Valkyrie Wizard Baby Dragon Hunter Witch Princess
Witch
Wizard Baby Dragon Hunter Witch Princess
Wizard Baby Dragon Witch Princess
Baby Dragon
Wizard Baby Dragon Hunter Witch Princess
Wizard Witch
Mini P.E.K.K.A
Wizard Hunter
Princess
Wizard Princess
Witch Princess
Wizard Baby Dragon Hunter Witch Princess
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Hunter Princess
Wizard Baby Dragon Princess
Baby Dragon Witch Princess
Witch Princess
Baby Dragon Witch Princess

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