My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Dark Prince Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Dark Prince Ice Wizard Magic Archer
Fireball
Wizard Skeleton Army Ice Wizard Magic Archer
Poison
Wizard Skeleton Army Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Ice Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Dark Prince Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Tornado Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Ice Wizard Mini P.E.K.K.A Valkyrie Dark Prince Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Tornado Dark Prince Ice Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Tornado Dark Prince Magic Archer
Wizard
Tornado Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Army
Tornado
Wizard Magic Archer Mini P.E.K.K.A Valkyrie Dark Prince Ice Wizard
Dark Prince
Mini P.E.K.K.A Valkyrie Wizard Tornado Ice Wizard Magic Archer
Ice Wizard
Mini P.E.K.K.A Tornado Dark Prince
Magic Archer
Tornado Mini P.E.K.K.A Valkyrie Dark Prince

Defense Synergies 3 18

Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Tornado Ice Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Tornado Ice Wizard Magic Archer
Wizard
Tornado Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Ice Wizard
Skeleton Army
Mini P.E.K.K.A Wizard Ice Wizard Magic Archer
Tornado
Wizard Ice Wizard Magic Archer Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Wizard Tornado Ice Wizard Magic Archer
Ice Wizard
Tornado Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Dark Prince
Magic Archer
Tornado Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A Skeleton Army Tornado Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Valkyrie Dark Prince Ice Wizard Magic Archer
Tornado Wizard Ice Wizard Magic Archer
Valkyrie Magic Archer
Mini P.E.K.K.A Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Mini P.E.K.K.A Valkyrie Dark Prince Ice Wizard
Valkyrie Skeleton Army Ice Wizard Wizard Tornado Dark Prince Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Dark Prince Ice Wizard
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Tornado Dark Prince Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Tornado Dark Prince
Valkyrie Wizard Skeleton Army Tornado Dark Prince Ice Wizard Magic Archer
Valkyrie Wizard Tornado Dark Prince Ice Wizard Magic Archer
Mini P.E.K.K.A Tornado
Valkyrie Wizard Skeleton Army Dark Prince Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Mini P.E.K.K.A Valkyrie Wizard Magic Archer
Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Tornado
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Wizard Tornado Ice Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Ice Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Tornado Dark Prince Magic Archer
Skeleton Army
Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Army Valkyrie Tornado Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer
Skeleton Army Mini P.E.K.K.A Valkyrie Tornado Dark Prince Magic Archer
Valkyrie Mini P.E.K.K.A Wizard Dark Prince Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Tornado Ice Wizard Magic Archer
Magic Archer
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Wizard Tornado
Mini P.E.K.K.A Tornado
Valkyrie Wizard Tornado Dark Prince Magic Archer
Wizard Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Valkyrie Wizard Tornado Magic Archer
Magic Archer
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Dark Prince Ice Wizard Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Wizard Tornado Magic Archer
Tornado Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Skeleton Army Dark Prince Magic Archer
Wizard Tornado Ice Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Magic Archer
Wizard Magic Archer
Tornado
Dark Prince
Tornado Magic Archer
Tornado Magic Archer
Tornado Dark Prince Magic Archer

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