My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Prince Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Baby Dragon Lumberjack
Zap
Prince Bandit
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Prince Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Bandit Electro Wizard Lumberjack
Fireball
Wizard Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Bandit Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Valkyrie
Prince Lumberjack Mini P.E.K.K.A Wizard Baby Dragon Bandit Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince Bandit Lumberjack
Baby Dragon
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard Lumberjack
Prince
Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Bandit
Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Bandit Lumberjack
Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Prince Bandit Electro Wizard

Defense Synergies 1 20

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Prince Bandit Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard Lumberjack
Baby Dragon
Mini P.E.K.K.A Valkyrie Prince Bandit Lumberjack
Prince
Valkyrie Wizard Baby Dragon Electro Wizard
Bandit
Valkyrie Wizard Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince Bandit Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Prince Bandit Electro Wizard
Mini P.E.K.K.A Prince Lumberjack Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Prince Lumberjack Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Wizard Baby Dragon
Valkyrie Baby Dragon Bandit Electro Wizard
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard Lumberjack
Valkyrie Electro Wizard Wizard Baby Dragon Bandit Lumberjack
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Lumberjack Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Prince Electro Wizard Lumberjack
Mini P.E.K.K.A Prince Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Prince Bandit Electro Wizard Lumberjack
Wizard Mini P.E.K.K.A Valkyrie Prince Electro Wizard Lumberjack
Valkyrie Wizard Baby Dragon Prince Bandit Electro Wizard Lumberjack
Valkyrie Wizard Baby Dragon Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Prince Electro Wizard Lumberjack
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Prince Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Prince Bandit Electro Wizard
Bandit Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Lumberjack
Bandit Lumberjack Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Lumberjack Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Bandit Lumberjack
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Prince Bandit
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Baby Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Prince Lumberjack
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Bandit
Mini P.E.K.K.A Prince Electro Wizard Lumberjack
Valkyrie Wizard Prince Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Prince
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince Bandit Electro Wizard
Valkyrie Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Bandit Electro Wizard
Wizard Baby Dragon Prince Bandit
Baby Dragon Bandit
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Bandit
Electro Wizard
Prince
Wizard
Electro Wizard Prince Bandit
Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince Electro Wizard Lumberjack
Wizard Baby Dragon
Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Bandit Electro Wizard

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