My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Dart Goblin Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Fire Spirit Dart Goblin Inferno Dragon
Zap
Fire Spirit Dart Goblin Inferno Dragon
Barbarian Barrel
Fire Spirit Rascals Dart Goblin Valkyrie
The Log
Fire Spirit Rascals Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Rascals Dart Goblin
Royal Delivery
Fire Spirit Rascals Dart Goblin Mini P.E.K.K.A Valkyrie Inferno Dragon
Fireball
Rascals Dart Goblin Inferno Dragon
Poison
Rascals Dart Goblin
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon
Rocket
Rascals Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Dart Goblin Mini P.E.K.K.A Valkyrie Inferno Dragon Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Inferno Dragon
Zap
Fire Spirit Dart Goblin Mini P.E.K.K.A Valkyrie
Rascals
Dart Goblin
Dart Goblin
Valkyrie Zap Rascals
Mini P.E.K.K.A
Fire Spirit Zap Valkyrie Rage
Valkyrie
Fire Spirit Dart Goblin Zap Mini P.E.K.K.A
Rage
Mini P.E.K.K.A
Inferno Dragon
Fire Spirit

Defense Synergies 1 12

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Rascals Dart Goblin Valkyrie Inferno Dragon
Rascals
Zap Dart Goblin
Dart Goblin
Zap Rascals Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A
Zap Fire Spirit Dart Goblin Valkyrie
Valkyrie
Fire Spirit Zap Dart Goblin Mini P.E.K.K.A
Rage
Inferno Dragon
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie
Mini P.E.K.K.A Inferno Dragon Zap Rascals Dart Goblin Valkyrie
Mini P.E.K.K.A Fire Spirit Rascals Dart Goblin Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Rascals Dart Goblin Valkyrie
Mini P.E.K.K.A Valkyrie
Fire Spirit Zap Rascals Dart Goblin Valkyrie
Dart Goblin Inferno Dragon Fire Spirit Zap Rascals
Zap Rascals Dart Goblin Valkyrie
Mini P.E.K.K.A Inferno Dragon Rascals
Fire Spirit Rascals Dart Goblin Mini P.E.K.K.A Valkyrie
Dart Goblin Valkyrie Zap Rascals
Inferno Dragon Zap Rascals Dart Goblin
Mini P.E.K.K.A Fire Spirit Zap Rascals Valkyrie
Fire Spirit Valkyrie Zap Rascals Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Rascals
Zap Rascals Mini P.E.K.K.A Inferno Dragon
Rascals Mini P.E.K.K.A Valkyrie
Fire Spirit Zap Rascals Dart Goblin Valkyrie
Zap Valkyrie Fire Spirit Rascals Dart Goblin Inferno Dragon
Mini P.E.K.K.A Dart Goblin Inferno Dragon
Rascals Valkyrie Fire Spirit Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Zap
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon
Zap Rascals Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Rascals
Rascals Mini P.E.K.K.A Valkyrie Inferno Dragon
Fire Spirit Zap Rascals Dart Goblin
Rascals Mini P.E.K.K.A Dart Goblin Valkyrie
Mini P.E.K.K.A Rascals Valkyrie Inferno Dragon
Zap Mini P.E.K.K.A Valkyrie Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Rascals Dart Goblin Mini P.E.K.K.A Valkyrie
Zap Valkyrie
Rascals Mini P.E.K.K.A Valkyrie
Rascals Dart Goblin Valkyrie
Rascals Zap Dart Goblin Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Zap Rascals Dart Goblin Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Rascals Dart Goblin Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Mini P.E.K.K.A
Zap Dart Goblin Valkyrie
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Fire Spirit Zap Dart Goblin Mini P.E.K.K.A
Fire Spirit Zap Dart Goblin Valkyrie
Zap
Zap Fire Spirit Valkyrie
Inferno Dragon
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Rascals Dart Goblin Mini P.E.K.K.A Valkyrie
Zap Dart Goblin
Zap
Dart Goblin
Zap Rascals Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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