My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince P.E.K.K.A Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Princess
Zap
Dark Prince Princess
Barbarian Barrel
Valkyrie Dark Prince Princess Ice Wizard
The Log
Mini P.E.K.K.A Dark Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Princess Ice Wizard
Fireball
Princess Ice Wizard
Poison
Princess Ice Wizard
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Dark Prince P.E.K.K.A Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Ice Wizard Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Princess Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Rage Dark Prince Princess Ice Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Rage
Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Valkyrie Rage Princess Ice Wizard
P.E.K.K.A
Valkyrie Princess Ice Wizard
Princess
Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight
Ice Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Princess

Defense Synergies 0 13

Mini P.E.K.K.A
Valkyrie Princess Ice Wizard
Valkyrie
Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard
Rage
Dark Prince
Princess Ice Wizard
P.E.K.K.A
Valkyrie Princess Ice Wizard
Princess
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Princess Mega Knight
Mega Knight
Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Dark Prince Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince Ice Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Princess Mega Knight
Valkyrie Dark Prince Ice Wizard Mega Knight
Princess Ice Wizard
Valkyrie P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Ice Wizard Mega Knight
Valkyrie Ice Wizard Dark Prince Princess Mega Knight
Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Dark Prince Ice Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Dark Prince P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Mega Knight Valkyrie Dark Prince Ice Wizard
Valkyrie Dark Prince Princess Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Dark Prince Mega Knight Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Dark Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Princess Ice Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Dark Prince
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
P.E.K.K.A Mega Knight Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Knight Valkyrie
Valkyrie Princess Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Valkyrie Mega Knight Mini P.E.K.K.A Dark Prince P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Ice Wizard
Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Princess Ice Wizard
Princess
Princess Ice Wizard
Mini P.E.K.K.A
Valkyrie Dark Prince Princess
Princess
Princess
Princess
Princess
Princess
Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Princess Mega Knight
Valkyrie Princess Mega Knight
Mega Knight
Princess
Valkyrie Dark Prince Princess Ice Wizard Mega Knight
Princess Ice Wizard
Princess Mega Knight
Princess Ice Wizard
Mini P.E.K.K.A
Mega Knight
Princess
P.E.K.K.A Mega Knight
Princess
Dark Prince Princess
Princess Ice Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Princess Mega Knight
Princess
Dark Prince P.E.K.K.A Mega Knight
Princess
Princess
Dark Prince Princess Mega Knight

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