My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone
Zap
Bats Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Wizard
The Log
Goblin Gang Tombstone Mini P.E.K.K.A
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Tombstone
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Goblin Gang Tombstone Wizard
Poison
Bats Goblin Gang Tombstone Wizard
Lightning
Tombstone Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Mini P.E.K.K.A Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Freeze
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Freeze
Zap
P.E.K.K.A
Zap Bats Goblin Gang Wizard

Defense Synergies 1 15

Bats
Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Tombstone P.E.K.K.A
Goblin Gang
Zap Tombstone Mini P.E.K.K.A P.E.K.K.A
Tombstone
Zap Goblin Gang Wizard
Mini P.E.K.K.A
Zap Bats Goblin Gang Wizard Freeze
Wizard
Tombstone Mini P.E.K.K.A Freeze P.E.K.K.A
Freeze
Bats Mini P.E.K.K.A Wizard
P.E.K.K.A
Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Tombstone Freeze
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Tombstone
Tombstone Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Freeze Bats Zap
Bats Zap Goblin Gang Tombstone Wizard Freeze
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Zap Tombstone Wizard Freeze
Bats Zap Goblin Gang Wizard
Tombstone Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Wizard Freeze
Wizard Bats Zap Goblin Gang Tombstone Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tombstone
Zap Goblin Gang Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Bats Goblin Gang Tombstone Mini P.E.K.K.A P.E.K.K.A
Tombstone Bats Zap Goblin Gang Wizard
Zap Wizard Freeze Bats Tombstone
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Bats Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Tombstone P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Tombstone P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Tombstone Mini P.E.K.K.A
Wizard Bats Zap Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Bats Tombstone Mini P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Tombstone Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tombstone Wizard
Wizard
Goblin Gang Tombstone Bats Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Bats Zap Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Goblin Gang Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Bats Goblin Gang Tombstone Freeze
Zap Wizard
Freeze
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang Freeze
Bats Zap
Zap Freeze

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