My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Miner
Giant Snowball
Archers Guards Miner
Zap
Archers Guards
Barbarian Barrel
Ice Spirit Archers Tesla Guards
The Log
Ice Spirit Archers Mini P.E.K.K.A Guards
Earthquake
Archers Tesla Guards
Arrows
Ice Spirit Archers Guards
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Guards Miner
Fireball
Archers Tesla
Poison
Archers Guards
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Guards Miner Tesla Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Mini P.E.K.K.A Guards Miner
Archers
Ice Spirit Mini P.E.K.K.A Miner
Tesla
Fireball
The Log Miner
Mini P.E.K.K.A
Ice Spirit Archers The Log
Guards
Miner Ice Spirit The Log
The Log
Fireball Mini P.E.K.K.A Guards Miner
Miner
Guards Ice Spirit Archers Fireball The Log

Defense Synergies 4 18

Ice Spirit
Mini P.E.K.K.A Archers Tesla Fireball Guards The Log Miner
Archers
Ice Spirit Tesla Mini P.E.K.K.A Guards The Log
Tesla
The Log Ice Spirit Archers Fireball Mini P.E.K.K.A Guards
Fireball
The Log Ice Spirit Tesla Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Ice Spirit The Log Archers Tesla Fireball Guards
Guards
Ice Spirit Archers Tesla Mini P.E.K.K.A The Log
The Log
Tesla Fireball Mini P.E.K.K.A Ice Spirit Archers Guards Miner
Miner
Ice Spirit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Mini P.E.K.K.A Ice Spirit Tesla The Log
Tesla Mini P.E.K.K.A Archers
Tesla Mini P.E.K.K.A Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Tesla Guards
Tesla Ice Spirit Archers Fireball
Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Guards Ice Spirit Archers Tesla Mini P.E.K.K.A Miner
Archers Guards Tesla Fireball The Log
Tesla Archers Fireball
Tesla Mini P.E.K.K.A Ice Spirit Fireball Guards The Log
Fireball Ice Spirit Tesla Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Tesla
Ice Spirit Tesla Fireball Mini P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Archers Guards The Log
The Log Ice Spirit Archers Tesla Fireball Guards
Mini P.E.K.K.A Tesla
Archers Tesla Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Tesla Fireball
Fireball Archers Tesla Mini P.E.K.K.A The Log Miner
Guards Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Tesla Fireball The Log
Tesla Mini P.E.K.K.A Guards
Fireball Ice Spirit Archers Tesla
Mini P.E.K.K.A Guards Archers Tesla Fireball
Mini P.E.K.K.A Tesla
Ice Spirit Fireball Mini P.E.K.K.A The Log
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Tesla Fireball Guards
Archers Tesla Fireball
Tesla Guards Ice Spirit Archers Fireball Mini P.E.K.K.A The Log
Archers Tesla Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Miner
Fireball The Log Miner
Fireball Guards The Log
Fireball The Log
Fireball Ice Spirit
Archers The Log
Fireball The Log Ice Spirit
Fireball The Log Miner
Fireball Mini P.E.K.K.A Guards
Miner Fireball The Log
Fireball Archers
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball
Ice Spirit Fireball Guards
Fireball Mini P.E.K.K.A
Fireball The Log Miner
Ice Spirit Fireball
Fireball The Log
Ice Spirit Archers Fireball Guards
Fireball Archers
The Log Fireball
Fireball Miner Mini P.E.K.K.A
The Log Fireball
Fireball
Ice Spirit Fireball Guards The Log
Fireball
Fireball The Log Miner

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