My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Hog Rider Sparky
Giant Snowball
Spear Goblins Archers Barbarians Hog Rider
Zap
Spear Goblins Archers Royal Giant Sparky
Barbarian Barrel
Spear Goblins Archers Barbarians Sparky
The Log
Spear Goblins Archers Barbarians Royal Giant Mini P.E.K.K.A Hog Rider Sparky
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Mini P.E.K.K.A Hog Rider Sparky
Fireball
Archers Barbarians Hog Rider Sparky
Poison
Spear Goblins Archers Barbarians Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Mini P.E.K.K.A Hog Rider Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Archers Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Royal Giant Mini P.E.K.K.A Sparky
Zap
Hog Rider Sparky Spear Goblins Archers Royal Giant Mini P.E.K.K.A
Archers
Zap Royal Giant Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Royal Giant
Spear Goblins Zap Archers Hog Rider Sparky
Mini P.E.K.K.A
Sparky Spear Goblins Zap Archers Hog Rider
Hog Rider
Spear Goblins Zap Archers Barbarians Royal Giant Mini P.E.K.K.A
Sparky
Zap Mini P.E.K.K.A Spear Goblins Royal Giant

Defense Synergies 1 8

Spear Goblins
Zap Archers Barbarians Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Archers Barbarians Sparky
Archers
Spear Goblins Zap Mini P.E.K.K.A
Barbarians
Spear Goblins Zap
Royal Giant
Mini P.E.K.K.A
Zap Spear Goblins Archers
Hog Rider
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Sparky
Barbarians Mini P.E.K.K.A Sparky Zap
Barbarians Mini P.E.K.K.A Sparky Archers
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Sparky
Spear Goblins Zap Archers
Spear Goblins Zap Archers
Zap Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Spear Goblins Archers Barbarians Mini P.E.K.K.A Sparky
Archers Barbarians Spear Goblins Zap
Spear Goblins Zap Archers
Barbarians Mini P.E.K.K.A Sparky Zap
Sparky Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Sparky
Barbarians Zap Mini P.E.K.K.A Sparky
Barbarians Sparky Mini P.E.K.K.A
Spear Goblins Zap Archers Barbarians
Zap Spear Goblins Archers Barbarians
Barbarians Mini P.E.K.K.A Sparky
Spear Goblins Archers Barbarians Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Zap Archers Sparky
Zap Archers Mini P.E.K.K.A
Barbarians Spear Goblins Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Zap Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Zap Archers
Mini P.E.K.K.A Sparky Spear Goblins Archers Barbarians
Mini P.E.K.K.A Barbarians Sparky
Zap Spear Goblins Barbarians Mini P.E.K.K.A Sparky
Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky
Zap Barbarians
Barbarians Mini P.E.K.K.A Sparky
Archers Barbarians Sparky
Barbarians Sparky Spear Goblins Zap Archers Mini P.E.K.K.A
Zap Archers Barbarians Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Barbarians Sparky
Zap Sparky
Spear Goblins Zap
Archers Sparky
Zap
Zap
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Archers
Sparky
Zap Sparky
Spear Goblins Zap Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Archers Mini P.E.K.K.A Sparky
Zap
Sparky
Sparky
Zap Barbarians
Zap Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Archers Sparky
Zap
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Spear Goblins Archers Barbarians
Zap Archers
Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

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