My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton Electro Wizard
Fireball
Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A Giant Skeleton
Zap
Electro Wizard Fire Spirit Royal Giant Mini P.E.K.K.A Giant Skeleton
Royal Giant
Fire Spirit Zap Wizard Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Wizard Giant Skeleton Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Giant Skeleton
Fire Spirit Zap Royal Giant Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Giant Skeleton

Defense Synergies 3 14

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Skeleton Army Giant Skeleton
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Zap Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Wizard
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Mini P.E.K.K.A Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Giant Skeleton
Zap Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Zap Wizard Giant Skeleton Electro Wizard
Fire Spirit Wizard Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Skeleton Army Electro Wizard
Fire Spirit Zap Wizard Skeleton Army Electro Wizard
Zap Wizard Fire Spirit Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Fire Spirit Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Fire Spirit Wizard Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Giant Skeleton
Zap Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard Electro Wizard
Fire Spirit Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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