My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Battle Ram Witch
Fireball
Goblin Gang Mega Minion Battle Ram Witch
Poison
Goblin Gang Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Mega Minion Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Battle Ram
Mega Minion
Fireball Mega Knight
Fireball
Mega Minion Battle Ram Mega Knight
Mini P.E.K.K.A
Goblin Gang Rage Mega Knight
Battle Ram
Goblin Gang Fireball Witch
Rage
Witch Mini P.E.K.K.A
Witch
Rage Battle Ram Mega Knight
Mega Knight
Mega Minion Fireball Mini P.E.K.K.A Witch

Defense Synergies 0 7

Goblin Gang
Mini P.E.K.K.A
Mega Minion
Witch Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Fireball Witch
Battle Ram
Rage
Witch
Mega Minion Mini P.E.K.K.A Mega Knight
Mega Knight
Mega Minion Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Goblin Gang Mega Minion Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Mega Minion
Mini P.E.K.K.A Witch Goblin Gang Mega Minion Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Mega Minion Mega Knight
Mega Minion Goblin Gang Fireball Witch
Fireball Mega Knight
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Mega Minion Fireball Mega Knight
Mega Minion Goblin Gang Fireball Witch
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Goblin Gang Mega Minion Witch
Witch Mega Minion Fireball Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Fireball
Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Fireball Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Mega Minion Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A Witch
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Witch
Fireball Witch Mega Knight
Goblin Gang Witch Mega Minion Fireball Mini P.E.K.K.A
Mega Knight Mega Minion Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball Mega Minion Witch
Witch
Fireball
Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Mega Knight
Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Witch Mega Knight
Mega Minion Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball Witch
Fireball Mega Minion Witch
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Mega Knight
Fireball
Fireball
Mega Minion Mega Knight
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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