My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Barbarians Minion Horde Balloon
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Barbarians Magic Archer
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Mini P.E.K.K.A Balloon Magic Archer
Fireball
Barbarians Minion Horde Balloon Magic Archer
Poison
Bats Barbarians Minion Horde Balloon Magic Archer
Lightning
Mini P.E.K.K.A Balloon Magic Archer
Rocket
Barbarians Minion Horde Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Magic Archer Barbarians Minion Horde Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Magic Archer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A Rage
Barbarians
Balloon
Minion Horde
Rage Mega Knight
Mini P.E.K.K.A
Bats Rage Magic Archer Mega Knight
Rage
Minion Horde Balloon Bats Mini P.E.K.K.A
Balloon
Bats Rage Barbarians Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Bats Minion Horde Mini P.E.K.K.A Balloon Magic Archer

Defense Synergies 0 5

Bats
Mini P.E.K.K.A Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Mini P.E.K.K.A
Bats Magic Archer
Rage
Balloon
Magic Archer
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer
Barbarians Minion Horde Mini P.E.K.K.A Bats Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight Bats
Barbarians Minion Horde Mini P.E.K.K.A Bats Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Bats Magic Archer Mega Knight
Bats Minion Horde Magic Archer
Barbarians Magic Archer Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight
Bats Barbarians Minion Horde Magic Archer Mega Knight
Minion Horde Bats Magic Archer
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight Bats
Mega Knight Bats Barbarians Minion Horde Mini P.E.K.K.A Magic Archer
Barbarians Mini P.E.K.K.A Minion Horde Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight
Barbarians Minion Horde Mega Knight Bats Mini P.E.K.K.A
Mega Knight Bats Barbarians Minion Horde Magic Archer
Bats Barbarians Magic Archer Mega Knight
Barbarians Mini P.E.K.K.A
Mega Knight Bats Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Magic Archer Mega Knight
Barbarians Mega Knight Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight
Bats Minion Horde Magic Archer
Mini P.E.K.K.A Bats Barbarians Minion Horde
Mini P.E.K.K.A Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Bats Barbarians Mini P.E.K.K.A Magic Archer
Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Minion Horde
Barbarians Minion Horde Magic Archer Mega Knight
Barbarians Bats Minion Horde Mini P.E.K.K.A Magic Archer
Bats Mega Knight Barbarians Minion Horde Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Magic Archer
Minion Horde Magic Archer
Barbarians
Minion Horde Magic Archer Mega Knight
Bats Minion Horde Magic Archer
Minion Horde Magic Archer
Magic Archer
Bats Minion Horde Mini P.E.K.K.A
Minion Horde Magic Archer
Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer Minion Horde Mega Knight
Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Barbarians Minion Horde
Magic Archer Mega Knight
Minion Horde
Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Minion Horde Magic Archer
Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Magic Archer
Minion Horde Bats Barbarians Magic Archer
Magic Archer
Minion Horde Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Minion Horde Mega Knight
Bats Minion Horde Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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