My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang Witch Lumberjack
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Giant Skeleton Royal Ghost Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton Royal Ghost Lumberjack
Fireball
Goblin Gang Witch Lumberjack
Poison
Bats Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Royal Ghost Mini P.E.K.K.A Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Rage Lumberjack
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Royal Ghost
Mini P.E.K.K.A
Bats Goblin Gang Rage Giant Skeleton Lumberjack
Rage
Witch Bats Mini P.E.K.K.A Giant Skeleton
Witch
Rage Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Bats Goblin Gang Mini P.E.K.K.A Rage Witch Lumberjack
Royal Ghost
Goblin Gang Witch Lumberjack
Lumberjack
Bats Mini P.E.K.K.A Witch Giant Skeleton Royal Ghost

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Giant Skeleton Lumberjack
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Lumberjack
Mini P.E.K.K.A
Bats Goblin Gang Witch Royal Ghost
Rage
Witch
Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack
Giant Skeleton
Bats Goblin Gang Witch Lumberjack
Royal Ghost
Mini P.E.K.K.A Witch
Lumberjack
Bats Goblin Gang Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Lumberjack Bats Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Lumberjack Bats Giant Skeleton
Mini P.E.K.K.A Witch Lumberjack Bats Goblin Gang
Mini P.E.K.K.A Giant Skeleton Lumberjack
Goblin Gang Bats Royal Ghost Lumberjack
Bats Goblin Gang Witch
Giant Skeleton
Mini P.E.K.K.A Witch Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Giant Skeleton Royal Ghost Lumberjack
Bats Goblin Gang Witch Giant Skeleton Royal Ghost Lumberjack
Bats Goblin Gang Witch
Mini P.E.K.K.A Lumberjack Bats Goblin Gang Witch Giant Skeleton
Bats Goblin Gang Mini P.E.K.K.A Witch Royal Ghost Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack
Bats Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Bats Goblin Gang Witch Royal Ghost Lumberjack
Witch Bats Giant Skeleton Royal Ghost Lumberjack
Mini P.E.K.K.A Lumberjack
Goblin Gang Royal Ghost Bats Mini P.E.K.K.A Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Witch Giant Skeleton Royal Ghost
Goblin Gang Mini P.E.K.K.A Royal Ghost Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Giant Skeleton Lumberjack Bats
Giant Skeleton Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Bats Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Bats Witch Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Giant Skeleton Bats Mini P.E.K.K.A Witch
Witch Goblin Gang
Bats Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Bats Mini P.E.K.K.A Giant Skeleton Lumberjack
Bats Mini P.E.K.K.A Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton
Giant Skeleton
Bats Witch
Witch
Bats Goblin Gang Mini P.E.K.K.A Lumberjack
Witch
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Witch
Giant Skeleton
Witch
Witch
Witch Royal Ghost
Witch
Bats Witch
Bats Witch
Mini P.E.K.K.A
Giant Skeleton
Bats Goblin Gang Witch
Witch
Goblin Gang Mini P.E.K.K.A Lumberjack
Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: