My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Prince
Giant Snowball
Furnace
Zap
Royal Giant Furnace Prince
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Furnace Prince
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Prince
Fireball
Elite Barbarians Furnace Wizard
Poison
Furnace Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace Wizard Prince
Rocket
Elite Barbarians Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Furnace Wizard Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Furnace

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Royal Giant Mini P.E.K.K.A Furnace The Log
Royal Giant
Furnace Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Royal Giant Furnace Wizard The Log
Mini P.E.K.K.A
Zap Furnace Wizard The Log
Furnace
Royal Giant Zap Elite Barbarians Mini P.E.K.K.A Prince
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A Prince
Prince
Zap Furnace Wizard The Log
The Log
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A Prince

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Elite Barbarians Furnace Prince The Log
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Elite Barbarians Furnace Wizard
Furnace
Zap Mini P.E.K.K.A Prince
Wizard
Elite Barbarians Mini P.E.K.K.A Prince The Log
Prince
The Log Zap Furnace Wizard
The Log
Mini P.E.K.K.A Prince Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Mini P.E.K.K.A Zap Furnace Prince The Log
Mini P.E.K.K.A Furnace Prince Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Prince Furnace
Elite Barbarians Mini P.E.K.K.A Prince The Log
The Log Zap Furnace
Furnace Zap Wizard
Zap The Log
Mini P.E.K.K.A Elite Barbarians Furnace Prince
Elite Barbarians Mini P.E.K.K.A Prince
Zap Furnace Wizard The Log
Zap Furnace Wizard
Mini P.E.K.K.A Furnace Prince Zap Elite Barbarians Wizard The Log
Wizard Zap Mini P.E.K.K.A Furnace Prince The Log
Elite Barbarians Mini P.E.K.K.A Furnace Prince
Zap Elite Barbarians Mini P.E.K.K.A Furnace Prince The Log
Wizard Elite Barbarians Mini P.E.K.K.A Furnace Prince
Zap Elite Barbarians Furnace Wizard Prince The Log
Zap Furnace Wizard The Log
Mini P.E.K.K.A Elite Barbarians Prince
Wizard Elite Barbarians Mini P.E.K.K.A Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Furnace Prince
Zap Elite Barbarians Mini P.E.K.K.A Wizard Prince The Log
Zap Elite Barbarians Mini P.E.K.K.A Furnace Prince The Log
Mini P.E.K.K.A Prince Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Prince
Furnace Wizard Zap
Mini P.E.K.K.A Prince Elite Barbarians Furnace
Mini P.E.K.K.A Elite Barbarians Prince
Zap Elite Barbarians Mini P.E.K.K.A Prince The Log
Elite Barbarians Mini P.E.K.K.A Prince
Zap Elite Barbarians Prince The Log
Elite Barbarians Mini P.E.K.K.A Prince Wizard
Wizard Furnace
Elite Barbarians Zap Mini P.E.K.K.A Furnace Prince The Log
Zap Elite Barbarians Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap Furnace The Log
Wizard Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Zap Wizard Prince The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians Furnace Prince The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince The Log
Zap Wizard The Log
Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Furnace Wizard
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Elite Barbarians Zap Furnace Wizard
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard The Log
Zap
Prince
Wizard The Log
Zap Prince
Zap Wizard
The Log
Mini P.E.K.K.A Wizard Prince
The Log Zap Wizard
Zap
Elite Barbarians Prince
Zap Elite Barbarians The Log
Zap
Zap Prince The Log

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