My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Golem Princess Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Princess
Zap
Minions Furnace Princess
Barbarian Barrel
Furnace Princess Ice Wizard Magic Archer
The Log
Mini P.E.K.K.A Furnace Princess
Earthquake
Furnace
Arrows
Minions Furnace Princess
Royal Delivery
Minions Mini P.E.K.K.A Princess Ice Wizard Magic Archer
Fireball
Minions Furnace Princess Ice Wizard Magic Archer
Poison
Minions Furnace Princess Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Furnace Ice Wizard Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Princess Ice Wizard Mini P.E.K.K.A Furnace Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Princess Ice Wizard

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Mini P.E.K.K.A Furnace Golem Princess Ice Wizard Magic Archer
Minions
Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Minions Furnace Golem Princess Ice Wizard Magic Archer
Furnace
Zap Mini P.E.K.K.A Golem Princess
Golem
Zap Minions Mini P.E.K.K.A Furnace Ice Wizard Magic Archer
Princess
Zap Mini P.E.K.K.A Furnace
Ice Wizard
Zap Mini P.E.K.K.A Golem
Magic Archer
Zap Mini P.E.K.K.A Golem

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Minions Furnace Princess Ice Wizard Magic Archer
Minions
Zap Ice Wizard
Mini P.E.K.K.A
Zap Furnace Princess Ice Wizard Magic Archer
Furnace
Zap Mini P.E.K.K.A Ice Wizard Magic Archer
Golem
Princess
Zap Mini P.E.K.K.A Ice Wizard
Ice Wizard
Zap Minions Mini P.E.K.K.A Furnace Princess
Magic Archer
Zap Mini P.E.K.K.A Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
Mini P.E.K.K.A Zap Minions Furnace Ice Wizard
Mini P.E.K.K.A Furnace Minions Ice Wizard
Mini P.E.K.K.A Minions Furnace Ice Wizard
Mini P.E.K.K.A Princess
Zap Minions Furnace Ice Wizard Magic Archer
Minions Furnace Zap Princess Ice Wizard Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Minions Furnace Princess Ice Wizard
Mini P.E.K.K.A Ice Wizard
Minions Ice Wizard Zap Furnace Princess Magic Archer
Minions Zap Furnace Princess Ice Wizard Magic Archer
Mini P.E.K.K.A Furnace Zap Minions Ice Wizard
Zap Minions Mini P.E.K.K.A Furnace Princess Magic Archer
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Minions Mini P.E.K.K.A Furnace
Zap Minions Furnace Ice Wizard Magic Archer
Zap Furnace Minions Princess Ice Wizard Magic Archer
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace
Zap Mini P.E.K.K.A Magic Archer
Zap Minions Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Furnace Zap Minions Princess Ice Wizard Magic Archer
Mini P.E.K.K.A Minions Furnace Ice Wizard
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Magic Archer
Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Furnace Princess Magic Archer
Zap Minions Mini P.E.K.K.A Furnace Magic Archer
Minions Zap Mini P.E.K.K.A Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Zap Princess Ice Wizard Magic Archer
Magic Archer
Zap Furnace Magic Archer
Zap Minions Furnace Princess Ice Wizard Magic Archer
Furnace Princess Magic Archer
Zap Princess Ice Wizard Magic Archer
Zap
Minions Mini P.E.K.K.A
Zap Princess Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Minions Princess Magic Archer
Princess Zap Furnace Magic Archer
Zap Furnace Princess Magic Archer
Magic Archer Furnace Princess
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Magic Archer
Zap Princess Magic Archer
Minions Magic Archer
Princess
Zap
Zap Furnace Princess Ice Wizard Magic Archer
Zap Princess Ice Wizard Magic Archer
Zap Princess Magic Archer
Zap Magic Archer
Zap Furnace Princess Ice Wizard Magic Archer
Zap Minions
Mini P.E.K.K.A
Zap Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Zap Minions Princess Magic Archer
Zap Princess Ice Wizard Magic Archer
Mini P.E.K.K.A Princess Magic Archer
Zap Princess Magic Archer
Zap
Zap Minions Princess Magic Archer
Zap Princess Magic Archer
Zap Princess Magic Archer

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