My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Ice Wizard Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Musketeer Skeleton Army Witch Inferno Dragon Lumberjack Lava Hound
Zap
Skeleton Army Witch Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer Skeleton Army Witch Ice Wizard Lumberjack
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Lava Hound
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army Witch Ice Wizard Inferno Dragon Lumberjack Lava Hound
Fireball
Musketeer Skeleton Army Witch Ice Wizard Inferno Dragon Lumberjack Lava Hound
Poison
Musketeer Skeleton Army Witch Ice Wizard Lava Hound
Lightning
Mini P.E.K.K.A Musketeer Witch Ice Wizard Inferno Dragon Lumberjack
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Mini P.E.K.K.A Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Ice Wizard Lumberjack
Musketeer
Mini P.E.K.K.A Lumberjack
Skeleton Army
Lava Hound
Witch
Lumberjack Lava Hound
Ice Wizard
Mini P.E.K.K.A Lumberjack
Inferno Dragon
Lava Hound
Lumberjack
Mini P.E.K.K.A Musketeer Witch Ice Wizard Lava Hound
Lava Hound
Inferno Dragon Skeleton Army Witch Lumberjack

Defense Synergies 1 12

Mini P.E.K.K.A
Musketeer Skeleton Army Witch Ice Wizard
Musketeer
Lumberjack Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Musketeer Ice Wizard Inferno Dragon Lumberjack
Witch
Mini P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army Ice Wizard
Lumberjack
Musketeer Skeleton Army Witch Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Musketeer Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Lumberjack Musketeer Ice Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon Lumberjack Musketeer Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Musketeer Ice Wizard Lumberjack
Musketeer Inferno Dragon Witch Ice Wizard
Musketeer
Mini P.E.K.K.A Witch Inferno Dragon Musketeer Skeleton Army Ice Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Musketeer Ice Wizard Lumberjack
Skeleton Army Witch Ice Wizard Musketeer Lumberjack
Musketeer Inferno Dragon Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Musketeer Witch Ice Wizard
Skeleton Army Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Musketeer Skeleton Army Witch Lumberjack
Musketeer Skeleton Army Witch Ice Wizard Lumberjack
Witch Musketeer Ice Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Skeleton Army Mini P.E.K.K.A Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Witch
Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Witch Inferno Dragon Lumberjack
Musketeer Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Witch Ice Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer Witch Lumberjack
Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Musketeer Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Musketeer Inferno Dragon Lumberjack
Mini P.E.K.K.A Musketeer Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Ice Wizard
Musketeer
Musketeer Witch Ice Wizard
Musketeer Witch
Ice Wizard
Mini P.E.K.K.A Musketeer Lumberjack
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Witch
Musketeer
Musketeer
Musketeer
Witch Ice Wizard
Witch Inferno Dragon
Musketeer Witch Ice Wizard
Musketeer Witch
Musketeer
Musketeer Witch Ice Wizard
Musketeer Witch
Mini P.E.K.K.A
Musketeer
Musketeer Skeleton Army Witch
Musketeer Witch Ice Wizard
Mini P.E.K.K.A Musketeer Lumberjack
Musketeer
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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