My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Cannon Musketeer
Zap
Goblins Archers Cannon
Barbarian Barrel
Goblins Archers Knight Cannon Musketeer
The Log
Goblins Archers Cannon Mini P.E.K.K.A Musketeer
Earthquake
Archers Cannon
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Mini P.E.K.K.A Musketeer
Fireball
Archers Cannon Musketeer
Poison
Archers Cannon Musketeer
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Knight Cannon Fireball Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Fireball Goblins Archers Knight Mini P.E.K.K.A Musketeer
Archers
Knight Goblins Zap Mini P.E.K.K.A
Knight
Archers Musketeer Zap Fireball
Cannon
Fireball
Zap Knight
Mini P.E.K.K.A
Zap Archers Musketeer
Musketeer
Knight Zap Mini P.E.K.K.A

Defense Synergies 7 17

Goblins
Zap Archers Knight Cannon Musketeer
Zap
Cannon Fireball Mini P.E.K.K.A Goblins Archers Knight Musketeer
Archers
Knight Goblins Zap Cannon Mini P.E.K.K.A
Knight
Archers Cannon Musketeer Goblins Zap Fireball Mini P.E.K.K.A
Cannon
Zap Knight Musketeer Goblins Archers Fireball Mini P.E.K.K.A
Fireball
Zap Knight Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Archers Knight Cannon Fireball Musketeer
Musketeer
Knight Cannon Goblins Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Goblins Zap Knight Cannon Musketeer
Cannon Mini P.E.K.K.A Goblins Archers Knight Musketeer
Cannon Mini P.E.K.K.A Goblins Knight Musketeer
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Archers Cannon Musketeer
Musketeer Zap Archers Cannon Fireball
Zap Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Goblins Musketeer
Knight Goblins Archers Cannon Mini P.E.K.K.A Musketeer
Goblins Archers Zap Knight Cannon Fireball Musketeer
Musketeer Zap Archers Fireball
Cannon Mini P.E.K.K.A Zap Knight Fireball Musketeer
Fireball Goblins Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Goblins Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Goblins Zap Archers Knight Musketeer
Zap Archers Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Goblins Archers Knight Cannon Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Zap Archers Fireball
Fireball Zap Archers Knight Mini P.E.K.K.A Musketeer
Goblins Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Fireball Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer
Fireball Zap Archers Musketeer
Mini P.E.K.K.A Goblins Archers Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Zap Goblins Knight Fireball Mini P.E.K.K.A
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Knight Cannon Fireball
Archers Cannon Fireball Musketeer
Goblins Zap Archers Knight Fireball Mini P.E.K.K.A Musketeer
Zap Archers Cannon Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Goblins Fireball Mini P.E.K.K.A Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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