My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Giant Prince
Giant Snowball
Bomber Minions Goblin Gang Musketeer
Zap
Bomber Minions Goblin Gang Prince
Barbarian Barrel
Bomber Goblin Gang Musketeer
The Log
Bomber Goblin Gang Mini P.E.K.K.A Musketeer Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Fireball
Bomber Minions Goblin Gang Musketeer
Poison
Bomber Minions Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Musketeer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A Prince
Arrows
Giant Mini P.E.K.K.A Prince
Minions
Giant Bomber Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Giant Prince
Mini P.E.K.K.A
Giant Bomber Arrows Minions Goblin Gang Musketeer
Musketeer
Giant Mini P.E.K.K.A Prince
Giant
Bomber Arrows Minions Mini P.E.K.K.A Musketeer Prince Goblin Gang
Prince
Giant Bomber Arrows Minions Goblin Gang Musketeer

Defense Synergies 1 8

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Prince
Minions
Musketeer Prince
Goblin Gang
Musketeer Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Musketeer
Musketeer
Goblin Gang Minions Mini P.E.K.K.A
Giant
Prince
Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer
Mini P.E.K.K.A Bomber Minions Goblin Gang Musketeer Prince
Goblin Gang Mini P.E.K.K.A Prince Bomber Minions Musketeer
Mini P.E.K.K.A Prince Bomber Minions Goblin Gang Musketeer
Bomber Arrows Mini P.E.K.K.A Prince
Arrows Goblin Gang Bomber Minions Musketeer
Minions Musketeer Arrows Goblin Gang
Arrows Musketeer
Mini P.E.K.K.A Minions Goblin Gang Musketeer Prince
Goblin Gang Bomber Mini P.E.K.K.A Musketeer Prince
Minions Goblin Gang Bomber Arrows Musketeer
Arrows Minions Musketeer Goblin Gang
Mini P.E.K.K.A Prince Bomber Minions Goblin Gang Musketeer
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince
Bomber Arrows Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Arrows Bomber Minions Goblin Gang Musketeer Prince
Arrows Bomber Minions Musketeer
Mini P.E.K.K.A Musketeer Prince
Bomber Goblin Gang Arrows Minions Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Prince
Bomber Arrows Goblin Gang Mini P.E.K.K.A Musketeer Prince
Goblin Gang Minions Mini P.E.K.K.A Musketeer Prince
Goblin Gang Mini P.E.K.K.A Prince Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Prince
Arrows Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Prince Minions Musketeer
Mini P.E.K.K.A Prince
Minions Mini P.E.K.K.A Prince
Goblin Gang Musketeer
Minions Mini P.E.K.K.A Musketeer Prince
Arrows Prince
Mini P.E.K.K.A Prince Goblin Gang
Bomber Musketeer
Goblin Gang Bomber Minions Mini P.E.K.K.A Musketeer Prince
Arrows Minions Bomber Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Prince
Bomber Arrows
Arrows Minions Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Minions Goblin Gang Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer Prince
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Prince
Bomber Arrows
Minions Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Prince
Arrows
Minions Goblin Gang Musketeer Prince
Arrows Musketeer
Arrows
Goblin Gang Mini P.E.K.K.A Musketeer Prince
Arrows Bomber Musketeer
Arrows
Musketeer Prince
Minions Goblin Gang Musketeer
Musketeer
Musketeer Prince

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