My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Minions Goblin Gang Hog Rider
Poison
Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Mini P.E.K.K.A
Minions
Ice Spirit Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Freeze The Log
Mini P.E.K.K.A
Ice Spirit Minions Goblin Gang Hog Rider The Log
Hog Rider
Ice Spirit Minions Goblin Gang Fireball Freeze The Log Mini P.E.K.K.A
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Goblin Gang Mini P.E.K.K.A Minions Fireball The Log
Minions
Ice Spirit Freeze The Log
Goblin Gang
Ice Spirit Mini P.E.K.K.A The Log
Fireball
The Log Ice Spirit Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Ice Spirit The Log Goblin Gang Fireball Freeze
Hog Rider
Freeze
Minions Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Ice Spirit Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Ice Spirit Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Minions Freeze
Mini P.E.K.K.A Minions Goblin Gang
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Freeze The Log Minions
Minions Ice Spirit Goblin Gang Fireball Freeze
Fireball The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A
Minions Goblin Gang Fireball Freeze The Log
Minions Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Minions Goblin Gang Fireball Freeze The Log
Fireball Ice Spirit Minions Goblin Gang Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Fireball Mini P.E.K.K.A Freeze The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A
Ice Spirit Fireball Minions Goblin Gang The Log
Freeze The Log Ice Spirit Minions Fireball
Mini P.E.K.K.A
Goblin Gang Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Ice Spirit Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Ice Spirit Minions Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A
Freeze Ice Spirit Minions Fireball Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Ice Spirit Minions Fireball Mini P.E.K.K.A Freeze The Log
Minions Fireball Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Ice Spirit Minions Freeze
The Log
Fireball The Log Ice Spirit Freeze
Fireball The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Ice Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Ice Spirit Minions Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Freeze
Fireball The Log
Ice Spirit Minions Goblin Gang Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Fireball
Fireball
Ice Spirit Minions Goblin Gang Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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