My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Mega Minion Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Mega Minion Hog Rider
Poison
Goblin Gang Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Knight Mini P.E.K.K.A The Log
Knight
Goblin Gang Mega Minion Hog Rider Zap Fireball The Log
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Mega Minion
Zap Knight Fireball
Fireball
Zap Hog Rider Knight Mega Minion The Log
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider The Log
Hog Rider
Zap Knight Goblin Gang Fireball The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Fireball Mini P.E.K.K.A

Defense Synergies 7 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Knight Goblin Gang The Log
Knight
Goblin Gang Mega Minion Zap Fireball Mini P.E.K.K.A The Log
Goblin Gang
Knight Zap Mini P.E.K.K.A The Log
Mega Minion
Zap Knight The Log
Fireball
Zap The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Knight Goblin Gang Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Zap Knight Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Knight Goblin Gang Mega Minion The Log
Goblin Gang Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Knight Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion
Mega Minion Zap Goblin Gang Fireball
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Knight Mega Minion Fireball The Log
Mega Minion Zap Goblin Gang Fireball
Mini P.E.K.K.A Zap Knight Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A The Log
Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Knight Goblin Gang Mega Minion The Log
Zap The Log Knight Mega Minion Fireball
Mini P.E.K.K.A
Goblin Gang Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Zap Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Knight Fireball The Log
Knight Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Mega Minion Fireball
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Goblin Gang Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Knight Goblin Gang Fireball
Fireball
Goblin Gang Zap Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion
The Log Fireball
Fireball Knight Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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