My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Mega Minion Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Executioner
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider Guards Executioner Inferno Dragon
Fireball
Mega Minion Hog Rider Executioner Inferno Dragon
Poison
Mega Minion Guards Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log
Mini P.E.K.K.A
Hog Rider The Log
Hog Rider
Fireball The Log Mini P.E.K.K.A Guards Executioner
Guards
Hog Rider The Log
Executioner
Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Guards Executioner
Inferno Dragon

Defense Synergies 2 9

Mega Minion
Guards The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Guards Executioner
Hog Rider
Guards
Mega Minion Mini P.E.K.K.A Executioner The Log
Executioner
Mini P.E.K.K.A Guards The Log
The Log
Fireball Mini P.E.K.K.A Mega Minion Guards Executioner Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner The Log
Mini P.E.K.K.A Inferno Dragon Mega Minion Executioner The Log
Mini P.E.K.K.A Mega Minion Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Minion Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Mega Minion Guards Executioner
Mega Minion Inferno Dragon Fireball Executioner
Fireball The Log
Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A
Guards Executioner Mega Minion Fireball The Log
Mega Minion Executioner Inferno Dragon Fireball
Mini P.E.K.K.A Fireball Guards The Log
Fireball Executioner Mega Minion Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A The Log Inferno Dragon
Fireball Mini P.E.K.K.A Executioner
Fireball Mega Minion Guards Executioner The Log
Executioner The Log Mega Minion Fireball Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mega Minion Mini P.E.K.K.A Executioner The Log Inferno Dragon
Guards Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Fireball The Log
Mini P.E.K.K.A Guards Executioner Inferno Dragon
Fireball Executioner
Mini P.E.K.K.A Guards Mega Minion Fireball
Mini P.E.K.K.A Inferno Dragon
Mega Minion Fireball Mini P.E.K.K.A The Log Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Mega Minion Fireball Mini P.E.K.K.A Executioner The Log Inferno Dragon
Executioner Mega Minion Fireball Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Mega Minion
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Fireball Mini P.E.K.K.A Guards
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Executioner The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Mega Minion Inferno Dragon
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Fireball Executioner
Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Mega Minion Executioner
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball
Mega Minion Executioner
Fireball Guards The Log
Fireball Executioner
Fireball Executioner The Log

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