My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Mega Minion Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Cannon Battle Ram Wizard Royal Ghost
The Log
Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Cannon
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Wizard Royal Ghost
Fireball
Cannon Mega Minion Battle Ram Wizard
Poison
Cannon Mega Minion Wizard
Lightning
Cannon Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Mega Minion Royal Ghost Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Mega Minion

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Mini P.E.K.K.A Battle Ram
Cannon
Mega Minion
Arrows
Mini P.E.K.K.A
Arrows Wizard The Log
Battle Ram
The Log Arrows Royal Ghost
Wizard
Mini P.E.K.K.A Royal Ghost
The Log
Battle Ram Mini P.E.K.K.A
Royal Ghost
Battle Ram Wizard

Defense Synergies 2 14

Arrows
Cannon Mega Minion Mini P.E.K.K.A
Cannon
The Log Arrows Mega Minion Mini P.E.K.K.A Wizard Royal Ghost
Mega Minion
Arrows Cannon Wizard The Log
Mini P.E.K.K.A
The Log Arrows Cannon Wizard Royal Ghost
Battle Ram
Wizard
Cannon Mega Minion Mini P.E.K.K.A The Log Royal Ghost
The Log
Cannon Mini P.E.K.K.A Mega Minion Wizard Royal Ghost
Royal Ghost
Cannon Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Wizard The Log
Mini P.E.K.K.A Cannon Mega Minion The Log
Cannon Mini P.E.K.K.A Mega Minion
Cannon Mini P.E.K.K.A Mega Minion
Arrows Mini P.E.K.K.A The Log
Arrows The Log Cannon Mega Minion Royal Ghost
Mega Minion Arrows Cannon Wizard
Arrows Cannon The Log
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Royal Ghost
Arrows Cannon Mega Minion Wizard The Log Royal Ghost
Arrows Mega Minion Wizard
Cannon Mini P.E.K.K.A Wizard The Log
Wizard Arrows Cannon Mega Minion Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A The Log
Wizard Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Mega Minion Wizard The Log Royal Ghost
Arrows Wizard The Log Cannon Mega Minion Royal Ghost
Mini P.E.K.K.A Cannon
Wizard Royal Ghost Arrows Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Arrows Mega Minion Mini P.E.K.K.A Wizard The Log Royal Ghost
Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A
Arrows Wizard
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A The Log
Cannon Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Cannon Wizard
Wizard Cannon
Mega Minion Mini P.E.K.K.A The Log
Arrows Cannon Mega Minion Mini P.E.K.K.A Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Mega Minion
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Mega Minion
Arrows The Log Wizard Royal Ghost
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Mega Minion Wizard
Arrows The Log
Mega Minion Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Mega Minion
The Log
The Log Royal Ghost

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