Deck 4.1


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Lumberjack Sparky

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Sparky

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Hog Rider Witch
Zap Witch Sparky
Tornado Hog Rider
The Log Witch
Arrows Witch
Fireball Witch Lumberjack Sparky
Poison Witch Sparky
Lightning Mini P.E.K.K.A Baby Dragon Witch Lumberjack Sparky
Rocket Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Sparky

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Mini P.E.K.K.A Hog Rider Baby Dragon Lumberjack Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Mini P.E.K.K.A Hog Rider

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Hog Rider
Mini P.E.K.K.A + Baby Dragon Hog Rider
Hog Rider + Arrows Mini P.E.K.K.A Baby Dragon Tornado Witch Lumberjack
Tornado + Sparky Hog Rider Baby Dragon Witch
+ Mini P.E.K.K.A Hog Rider Tornado Lumberjack Witch
+ Tornado Hog Rider Baby Dragon
+ Baby Dragon Hog Rider
+ Tornado

Counters   44 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Witch Tornado Baby Dragon Arrows
Tornado Arrows Lumberjack Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Baby Dragon Lumberjack Hog Rider Witch
Baby Dragon Sparky Tornado Mini P.E.K.K.A
Baby Dragon Arrows Tornado Witch
Sparky Lumberjack Mini P.E.K.K.A Witch Arrows Baby Dragon
Sparky Mini P.E.K.K.A Witch Lumberjack
Tornado Mini P.E.K.K.A Sparky Witch
Sparky Baby Dragon Witch
Witch Tornado Baby Dragon
Arrows Tornado Baby Dragon Witch
Lumberjack Witch Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Tornado Lumberjack Witch
Tornado Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Sparky Tornado Witch Lumberjack
Sparky Baby Dragon
Mini P.E.K.K.A Lumberjack Tornado Witch Sparky
Baby Dragon Witch Hog Rider
Baby Dragon Witch Tornado
Sparky Baby Dragon Witch Tornado Arrows
Sparky Mini P.E.K.K.A Lumberjack
Witch
Sparky Mini P.E.K.K.A Tornado Witch Lumberjack
Witch
Mini P.E.K.K.A Baby Dragon Tornado Lumberjack
Baby Dragon Tornado Mini P.E.K.K.A
Witch Baby Dragon
Tornado
Arrows Tornado Lumberjack Baby Dragon Witch
Arrows Tornado Baby Dragon Witch
Arrows Tornado Lumberjack Baby Dragon
Arrows Baby Dragon Tornado Lumberjack Witch
Arrows Tornado Baby Dragon
Baby Dragon Witch Tornado
Witch
Witch Tornado Lumberjack Mini P.E.K.K.A
Witch Mini P.E.K.K.A
Lumberjack Witch Sparky Baby Dragon Mini P.E.K.K.A Tornado Arrows
Witch Tornado
Baby Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Sparky
Baby Dragon
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Witch Tornado
Sparky Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A Witch Lumberjack Sparky
Tornado Witch Sparky
Mini P.E.K.K.A Lumberjack Sparky Witch Tornado
Tornado Lumberjack Mini P.E.K.K.A Witch
Arrows Baby Dragon Lumberjack Tornado
Mini P.E.K.K.A Lumberjack Witch
Baby Dragon Sparky Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Tornado Sparky Lumberjack Witch
Mini P.E.K.K.A Baby Dragon Lumberjack Arrows
Arrows Lumberjack Baby Dragon Tornado Witch
Baby Dragon Witch Tornado
Witch Lumberjack Mini P.E.K.K.A Tornado
Lumberjack Baby Dragon Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Tornado Sparky Lumberjack
Lumberjack Witch Baby Dragon Arrows Tornado
Mini P.E.K.K.A Lumberjack Witch Baby Dragon
Arrows Witch Tornado Baby Dragon
Lumberjack Witch Mini P.E.K.K.A Sparky

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Witch Baby Dragon Tornado Sparky Arrows
Witch Arrows Baby Dragon
Arrows Witch Tornado Baby Dragon Lumberjack
Tornado Baby Dragon Arrows Lumberjack Witch
Tornado Baby Dragon Arrows Witch
Tornado Baby Dragon Witch Arrows Mini P.E.K.K.A
Arrows Witch Tornado Lumberjack Baby Dragon
Mini P.E.K.K.A Lumberjack Sparky Witch Baby Dragon Tornado
Arrows Baby Dragon Witch Tornado
Baby Dragon Tornado
Baby Dragon
Mini P.E.K.K.A Lumberjack Witch Tornado
Witch Baby Dragon
Baby Dragon Sparky
Witch Sparky
Mini P.E.K.K.A Lumberjack
Tornado
Witch Mini P.E.K.K.A

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