My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Mortar
Barbarian Barrel
Mortar Executioner
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Mortar Hog Rider Executioner
Poison
Mortar Executioner
Lightning
Mortar Mini P.E.K.K.A Executioner
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Mortar Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Mortar

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Mortar Mini P.E.K.K.A Executioner The Log
Mortar
Zap Hog Rider Tornado The Log
Mini P.E.K.K.A
Zap Hog Rider Tornado The Log
Hog Rider
Zap The Log Mortar Mini P.E.K.K.A Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Mortar Mini P.E.K.K.A Hog Rider The Log
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Executioner The Log
The Log
Hog Rider Zap Mortar Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Mortar Tornado Executioner P.E.K.K.A The Log
Mortar
Zap Tornado The Log
Mini P.E.K.K.A
Zap The Log Tornado Executioner
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Mortar Mini P.E.K.K.A The Log
Executioner
Tornado Zap Mini P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Mortar Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Mortar Executioner The Log
Mortar Mini P.E.K.K.A Tornado P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A Mortar
Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner
Tornado Zap Mortar Executioner
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mortar Tornado
Tornado Mini P.E.K.K.A
Executioner Zap Tornado The Log
Executioner Zap Tornado
Mortar Mini P.E.K.K.A P.E.K.K.A Zap The Log
Executioner Zap Mortar Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mortar
Tornado Zap Mortar Mini P.E.K.K.A P.E.K.K.A The Log
Mortar Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Mortar Zap Tornado Executioner The Log
Zap Mortar Tornado Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Mortar Tornado
Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Zap Tornado
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mortar Mini P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A P.E.K.K.A Executioner
Executioner
Zap Mortar Mini P.E.K.K.A Tornado Executioner P.E.K.K.A The Log
Executioner Zap Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap Tornado Executioner The Log
The Log
The Log
Executioner Zap Mortar The Log
Executioner Zap Tornado
Mortar Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Mortar Tornado
Mini P.E.K.K.A Tornado
Zap Mortar Tornado The Log
Zap Tornado Executioner
Mortar Executioner The Log
Mortar
Zap Mortar The Log
Zap Mortar Executioner The Log
Mortar Executioner The Log
Mortar Tornado
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Executioner The Log
Zap Mortar Tornado The Log
The Log
Tornado
Tornado The Log
Zap Mortar The Log
Zap Tornado The Log Mortar Executioner
Mortar The Log Zap Tornado Executioner
Zap Mortar Tornado The Log
Zap Mortar Tornado The Log
Zap Tornado Executioner
Zap
Mini P.E.K.K.A
Zap Mortar The Log
Zap
P.E.K.K.A
The Log
Zap
Zap Tornado Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Zap Mortar Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Mortar Tornado Executioner The Log

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