My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine
Barbarian Barrel
Knight Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Flying Machine
Royal Delivery
Knight Mini P.E.K.K.A Flying Machine Hog Rider Wizard
Fireball
Flying Machine Hog Rider Wizard
Poison
Flying Machine Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Fireball Mini P.E.K.K.A Flying Machine Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Mini P.E.K.K.A Flying Machine The Log
Knight
Hog Rider Zap Fireball Flying Machine Wizard The Log
Fireball
Zap Hog Rider Knight The Log
Mini P.E.K.K.A
Zap Hog Rider Wizard The Log
Flying Machine
Zap Knight Hog Rider
Hog Rider
Zap Knight Fireball The Log Mini P.E.K.K.A Flying Machine Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Zap Knight Fireball Mini P.E.K.K.A

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Knight Flying Machine The Log
Knight
Zap Fireball Mini P.E.K.K.A Flying Machine Wizard The Log
Fireball
Zap The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Knight Fireball Wizard
Flying Machine
Zap Knight The Log
Hog Rider
Wizard
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Knight Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Flying Machine Wizard The Log
Mini P.E.K.K.A Zap Knight Flying Machine The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Flying Machine
Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine The Log
Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Knight Fireball Flying Machine Wizard The Log
Zap Fireball Flying Machine Wizard
Mini P.E.K.K.A Zap Knight Fireball Flying Machine Wizard The Log
Fireball Wizard Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A The Log
Wizard Knight Fireball Mini P.E.K.K.A
Fireball Zap Knight Flying Machine Wizard The Log
Zap Wizard The Log Knight Fireball Flying Machine
Mini P.E.K.K.A
Wizard Knight Fireball Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Flying Machine Wizard The Log
Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight Fireball The Log
Knight Mini P.E.K.K.A
Fireball Wizard Zap Flying Machine
Mini P.E.K.K.A Knight Fireball Flying Machine
Mini P.E.K.K.A Knight
Zap Knight Fireball Mini P.E.K.K.A Flying Machine The Log
Knight Mini P.E.K.K.A Flying Machine
Zap Fireball The Log
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Flying Machine
Zap Knight Fireball Mini P.E.K.K.A Flying Machine The Log
Zap Fireball Mini P.E.K.K.A Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Knight Fireball Flying Machine The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Flying Machine
Flying Machine Wizard The Log
Fireball The Log Zap Flying Machine Wizard
Fireball The Log Zap Flying Machine Wizard
Fireball Mini P.E.K.K.A
Zap Knight Fireball Flying Machine Wizard The Log
Fireball Zap Flying Machine Wizard
Flying Machine Knight Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine Wizard The Log
Fireball Flying Machine Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine Wizard The Log
Zap Fireball Flying Machine Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard The Log
Fireball Zap The Log
Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Flying Machine
Fireball Zap Flying Machine Wizard
The Log Fireball
Fireball Knight Mini P.E.K.K.A Flying Machine Wizard
The Log Zap Fireball Flying Machine Wizard
Zap Fireball
Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log

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