My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar Musketeer
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Mortar Musketeer Hog Rider
Poison
Mortar Musketeer
Lightning
Mortar Mini P.E.K.K.A Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Arrows Mortar Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Arrows

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Mortar Mini P.E.K.K.A Musketeer
Zap
Ice Spirit Arrows Hog Rider Mortar Mini P.E.K.K.A Musketeer The Log
Arrows
Zap Hog Rider Mortar Mini P.E.K.K.A
Mortar
Ice Spirit Zap Arrows Musketeer Hog Rider The Log
Mini P.E.K.K.A
Ice Spirit Zap Arrows Musketeer Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Zap Mortar Mini P.E.K.K.A The Log
Hog Rider
Ice Spirit Zap Arrows Musketeer The Log Mortar Mini P.E.K.K.A
The Log
Hog Rider Zap Mortar Mini P.E.K.K.A Musketeer

Defense Synergies 6 11

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Mortar The Log
Zap
Ice Spirit Mini P.E.K.K.A Arrows Mortar Musketeer The Log
Arrows
Zap Mortar Mini P.E.K.K.A
Mortar
Ice Spirit Zap Arrows Musketeer The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Arrows Musketeer
Musketeer
Ice Spirit The Log Zap Mortar Mini P.E.K.K.A
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Ice Spirit Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Musketeer The Log
Mini P.E.K.K.A Ice Spirit Zap Mortar Musketeer The Log
Mortar Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mortar Musketeer
Arrows Mini P.E.K.K.A The Log
Arrows The Log Zap Musketeer
Musketeer Ice Spirit Zap Arrows Mortar
Zap Arrows Musketeer The Log
Mini P.E.K.K.A Mortar Musketeer
Ice Spirit Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer The Log
Arrows Musketeer Zap
Mortar Mini P.E.K.K.A Ice Spirit Zap Musketeer The Log
Ice Spirit Zap Arrows Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar
Ice Spirit Zap Mortar Mini P.E.K.K.A The Log
Arrows Mortar Mini P.E.K.K.A Musketeer
Ice Spirit Arrows Mortar Zap Musketeer The Log
Zap Arrows Mortar The Log Ice Spirit Musketeer
Mini P.E.K.K.A Mortar Musketeer
Arrows Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mortar Mini P.E.K.K.A Musketeer The Log
Ice Spirit Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Musketeer
Arrows Ice Spirit Zap Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Ice Spirit Mortar Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap Arrows The Log
Mini P.E.K.K.A
Musketeer
Ice Spirit Zap Mortar Mini P.E.K.K.A Musketeer The Log
Arrows Zap Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer The Log
Arrows Mortar Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Zap Arrows Mortar The Log
Arrows Ice Spirit Zap Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log Ice Spirit Zap
Arrows The Log Zap Mortar
Mini P.E.K.K.A Musketeer
Zap Arrows Mortar Musketeer The Log
Zap Arrows Musketeer
Mortar Musketeer The Log
Arrows Mortar Musketeer
Zap Arrows Mortar Musketeer The Log
Zap Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Mini P.E.K.K.A
Zap Arrows Mortar Mini P.E.K.K.A Musketeer The Log
Zap Arrows Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Mortar Musketeer The Log
Zap Arrows The Log Ice Spirit Mortar
Arrows Mortar The Log Zap Musketeer
Zap Arrows Mortar Musketeer The Log
Zap Arrows Mortar Musketeer The Log
Zap Arrows Musketeer
Zap Ice Spirit Musketeer
Mini P.E.K.K.A
Zap Arrows Mortar Musketeer The Log
Zap Ice Spirit Arrows
Arrows The Log
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer
Arrows The Log Zap Mortar Musketeer
Zap Arrows
Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Mortar Musketeer The Log

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