My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider
Zap
Archers Tombstone
Barbarian Barrel
Archers Tombstone Electro Wizard
The Log
Archers Tombstone Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Tombstone
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Archers Tombstone Hog Rider Electro Wizard
Poison
Archers Tombstone Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tombstone Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Mini P.E.K.K.A The Log
Archers
Zap Mini P.E.K.K.A Hog Rider
Tombstone
Fireball
Zap Hog Rider The Log Electro Wizard
Mini P.E.K.K.A
Zap Archers Hog Rider The Log Electro Wizard
Hog Rider
Zap Fireball The Log Archers Mini P.E.K.K.A Electro Wizard
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 6 12

Zap
Fireball Mini P.E.K.K.A Electro Wizard Archers Tombstone The Log
Archers
Zap Tombstone Mini P.E.K.K.A The Log Electro Wizard
Tombstone
Zap Archers Fireball Electro Wizard
Fireball
Zap The Log Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Archers Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Zap Archers Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Archers Tombstone Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball The Log Electro Wizard
Mini P.E.K.K.A Zap Tombstone The Log Electro Wizard
Mini P.E.K.K.A Archers Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Tombstone Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Archers Electro Wizard
Electro Wizard Zap Archers Tombstone Fireball
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Tombstone
Archers Mini P.E.K.K.A Electro Wizard
Archers Electro Wizard Zap Tombstone Fireball The Log
Zap Archers Fireball Electro Wizard
Tombstone Mini P.E.K.K.A Zap Fireball The Log Electro Wizard
Fireball Zap Tombstone Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Tombstone Fireball Mini P.E.K.K.A Electro Wizard
Tombstone Fireball Zap Archers The Log Electro Wizard
Zap The Log Archers Tombstone Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Archers Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Mini P.E.K.K.A The Log
Tombstone Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap Fireball The Log Electro Wizard
Tombstone Mini P.E.K.K.A
Fireball Zap Archers Electro Wizard
Mini P.E.K.K.A Archers Tombstone Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Tombstone Fireball Mini P.E.K.K.A The Log
Tombstone
Tombstone Mini P.E.K.K.A
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Tombstone Fireball
Archers Fireball
Tombstone Electro Wizard Zap Archers Fireball Mini P.E.K.K.A The Log
Zap Archers Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Archers Tombstone Fireball
Fireball Zap Archers Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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