My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Mini P.E.K.K.A Inferno Tower Wizard Lightning Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Skeleton Army Mini P.E.K.K.A Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror Lightning Golem Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Golem Mega Knight
Mirror
Mini P.E.K.K.A Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Golem Mini P.E.K.K.A Mirror
Golem
Lightning Mini P.E.K.K.A Wizard
Mega Knight
Mini P.E.K.K.A Wizard

Defense Synergies 2 8

Mini P.E.K.K.A
Wizard Mirror Skeleton Army
Inferno Tower
Skeleton Army Mirror Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Mirror
Skeleton Army Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army
Inferno Tower Mirror Mini P.E.K.K.A Wizard
Lightning
Golem
Mega Knight
Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Lightning
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Lightning Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mega Knight
Inferno Tower Lightning Wizard
Lightning Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army Wizard Mega Knight
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Wizard Lightning
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Lightning Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army
Mega Knight Wizard Skeleton Army
Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Mini P.E.K.K.A Wizard Lightning Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Skeleton Army Lightning Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army
Lightning Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Lightning Mega Knight
Mini P.E.K.K.A Skeleton Army Lightning Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Lightning
Mega Knight Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard Mega Knight
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Skeleton Army
Lightning Wizard
Lightning Mini P.E.K.K.A Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Lightning
Lightning
Lightning Mega Knight

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