My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Mega Minion Furnace Inferno Dragon
Zap
Bats Furnace Inferno Dragon
Barbarian Barrel
Furnace Ice Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Mega Minion Furnace Ice Wizard Inferno Dragon
Poison
Bats Mega Minion Furnace Ice Wizard
Lightning
Mega Minion Mini P.E.K.K.A Furnace Ice Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Rage Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Mega Minion Ice Wizard Mini P.E.K.K.A Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Mega Minion

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Mini P.E.K.K.A Rage Inferno Dragon
Zap
Mega Minion Bats Mini P.E.K.K.A Furnace Ice Wizard
Mega Minion
Zap Bats Furnace
Mini P.E.K.K.A
Bats Zap Furnace Rage Ice Wizard
Furnace
Zap Mega Minion Mini P.E.K.K.A
Rage
Bats Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A Ice Wizard Inferno Dragon
Zap
Mega Minion Mini P.E.K.K.A Bats Furnace Ice Wizard Inferno Dragon
Mega Minion
Zap Furnace Ice Wizard
Mini P.E.K.K.A
Zap Bats Furnace Ice Wizard
Furnace
Zap Mega Minion Mini P.E.K.K.A Ice Wizard
Rage
Ice Wizard
Bats Zap Mega Minion Mini P.E.K.K.A Furnace Inferno Dragon
Inferno Dragon
Bats Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Mini P.E.K.K.A Inferno Dragon Bats Zap Mega Minion Furnace Ice Wizard
Mini P.E.K.K.A Furnace Bats Mega Minion Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Mega Minion Furnace Ice Wizard
Mini P.E.K.K.A
Bats Zap Mega Minion Furnace Ice Wizard
Bats Mega Minion Furnace Inferno Dragon Zap Ice Wizard
Zap
Mini P.E.K.K.A Inferno Dragon Furnace Ice Wizard
Mini P.E.K.K.A Ice Wizard
Bats Ice Wizard Zap Mega Minion Furnace
Mega Minion Inferno Dragon Bats Zap Furnace Ice Wizard
Mini P.E.K.K.A Furnace Bats Zap Ice Wizard
Bats Zap Mega Minion Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Inferno Dragon Furnace
Zap Mini P.E.K.K.A Furnace Inferno Dragon
Bats Mini P.E.K.K.A Furnace
Bats Zap Mega Minion Furnace Ice Wizard
Zap Furnace Bats Mega Minion Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Furnace
Zap Mega Minion Mini P.E.K.K.A Inferno Dragon
Bats Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Inferno Dragon
Furnace Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Mega Minion Furnace Ice Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Bats Mega Minion Mini P.E.K.K.A Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Mini P.E.K.K.A
Zap
Mini P.E.K.K.A
Furnace
Bats Zap Mega Minion Mini P.E.K.K.A Furnace Inferno Dragon
Bats Zap Mega Minion Mini P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap Furnace
Bats Zap Mega Minion Furnace Ice Wizard
Furnace
Zap Ice Wizard
Zap
Bats Mini P.E.K.K.A
Zap
Zap
Zap Furnace
Zap Furnace
Furnace
Bats Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Furnace Ice Wizard
Mega Minion Inferno Dragon
Zap Ice Wizard
Zap
Zap
Bats Zap Furnace Ice Wizard
Zap Bats Mega Minion
Mega Minion Mini P.E.K.K.A
Zap
Zap
Zap Bats
Zap Mega Minion Ice Wizard
Mega Minion Mini P.E.K.K.A
Zap
Zap
Mega Minion
Zap Bats
Bats Zap
Zap

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