My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Bomb Tower Witch Ice Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Miner Ice Wizard
Fireball
Bomb Tower Witch Ice Wizard
Poison
Bomb Tower Witch Ice Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Witch Ice Wizard
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Ice Wizard Mini P.E.K.K.A Bomb Tower Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Mini P.E.K.K.A Witch The Log Ice Wizard
Mini P.E.K.K.A
Giant Zap The Log Ice Wizard
Bomb Tower
Giant
Zap Mini P.E.K.K.A Miner Witch The Log Ice Wizard
Witch
Zap Giant Miner
The Log
Zap Mini P.E.K.K.A Giant Miner
Miner
Zap Giant Witch The Log
Ice Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Bomb Tower Witch The Log Miner Ice Wizard
Mini P.E.K.K.A
Zap The Log Bomb Tower Witch Ice Wizard
Bomb Tower
Zap The Log Mini P.E.K.K.A Ice Wizard
Giant
Witch
Zap Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Bomb Tower Zap Witch Miner Ice Wizard
Miner
Zap The Log
Ice Wizard
Zap Mini P.E.K.K.A Bomb Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Bomb Tower Zap Witch The Log Ice Wizard
Mini P.E.K.K.A Bomb Tower Witch Ice Wizard
Mini P.E.K.K.A Bomb Tower Witch Ice Wizard
Mini P.E.K.K.A Bomb Tower The Log
The Log Zap Bomb Tower Ice Wizard
Zap Bomb Tower Witch Ice Wizard
Zap Bomb Tower The Log
Mini P.E.K.K.A Witch Bomb Tower Ice Wizard
Mini P.E.K.K.A Miner Ice Wizard
Witch Ice Wizard Zap Bomb Tower The Log
Zap Witch Ice Wizard
Mini P.E.K.K.A Bomb Tower Zap Witch The Log Ice Wizard
Bomb Tower Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Zap Mini P.E.K.K.A The Log
Bomb Tower Mini P.E.K.K.A Witch
Bomb Tower Zap Witch The Log Ice Wizard
Zap Bomb Tower Witch The Log Ice Wizard
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch
Zap Mini P.E.K.K.A Bomb Tower The Log Miner
Zap Mini P.E.K.K.A Bomb Tower Witch The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Witch
Zap Bomb Tower Witch Ice Wizard
Mini P.E.K.K.A Bomb Tower Witch Ice Wizard
Mini P.E.K.K.A Bomb Tower
Zap Mini P.E.K.K.A Bomb Tower Witch The Log
Witch
Mini P.E.K.K.A Bomb Tower Witch
Zap The Log
Mini P.E.K.K.A Bomb Tower Witch
Bomb Tower Witch
Witch Zap Mini P.E.K.K.A Bomb Tower The Log
Zap Mini P.E.K.K.A Bomb Tower Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Ice Wizard
The Log Miner
The Log
Zap The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Miner Zap
Mini P.E.K.K.A
Miner Zap The Log
Zap
The Log Miner
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap Witch The Log Miner
The Log
The Log
Zap The Log
Zap The Log Witch Ice Wizard
Witch
The Log Miner Zap Witch Ice Wizard
Zap Witch The Log Miner
Miner Zap The Log
Zap Witch Ice Wizard
Zap Witch
Mini P.E.K.K.A
Zap The Log Miner
Zap
The Log
Zap Witch
Zap Witch Ice Wizard
The Log
Miner Mini P.E.K.K.A
The Log Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log Miner

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